Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?jorb wrote:1010, to be exact.
-
Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: population of haven for w11
Too old to rock-n-roll, too young to die.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: population of haven for w11
Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.Hrenli wrote:Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?jorb wrote:1010, to be exact.
There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: population of haven for w11
I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: population of haven for w11
New peak will be 1111.jorb wrote:1010, to be exact.maze wrote:You're correct. at the start of world 10 it peaked at 900.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: population of haven for w11
8chan /v/ currently has a thread about HnH, with 297 replies and 55 unique IDs.Nek wrote:I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: population of haven for w11
We've already got a noob camp going for those who want to learn the game before the new world.vatas wrote:8chan /v/ currently has a thread about HnH, with 297 replies and 55 unique IDs.Nek wrote:I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.
loftar wrote:git da mony
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: population of haven for w11
Red is concurrent users, green is accounts that have logged in that day - or what does the chart tell us?jorb wrote:1010, to be exact.maze wrote:You're correct. at the start of world 10 it peaked at 900.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: population of haven for w11
With continents it may be possible to have multiple servers, 1 continent at each server, and then some dynamic switching and syncing between these servers so it would seem to the player that he is in one, large, single world. I guess that could happen even without continents, but continents give a more natural way of doing it.jorb wrote:Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.Hrenli wrote:Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?jorb wrote:1010, to be exact.
There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.
Probably too much for 2-man (or 1-man) project. But that would enable the ability to handle large amounts of players while still having one world where people can go around, trade with each other and so on.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: population of haven for w11
Peak to trough.Granger wrote:what does the chart tell us?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: population of haven for w11
Concurrent users, I guess. Thanks for the clarification.jorb wrote:Peak to trough.Granger wrote:what does the chart tell us?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020