Issue with this is unless you will have some thing like ''bad storm'' that prevent men from entering continent once too many men are on it, there is no thing preventing all of the men to go to single continent all at once.shubla wrote:With continents it may be possible to have multiple servers, 1 continent at each server, and then some dynamic switching and syncing between these servers so it would seem to the player that he is in one, large, single world. I guess that could happen even without continents, but continents give a more natural way of doing it.jorb wrote:Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.Hrenli wrote: Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?
There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.
Probably too much for 2-man (or 1-man) project. But that would enable the ability to handle large amounts of players while still having one world where people can go around, trade with each other and so on.
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Ysh
- Posts: 5953
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Re: population of haven for w11
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
- Posts: 13041
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Re: population of haven for w11
Continents would fill up, so there wouldn't be space for all, and there would be lag.Ysh wrote: Issue with this is unless you will have some thing like ''bad storm'' that prevent men from entering continent once too many men are on it, there is no thing preventing all of the men to go to single continent all at once.
That would make players want to spread out a bit to different continents.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
- Posts: 13041
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Re: population of haven for w11
And if somebody wanted to lag server on purpose, that would be already really easy to do.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: population of haven for w11
Yes, a server farm would not only need to be able to hand over users transparently, but also to resize the areas managed by individual machines to adjust for load.
Doable, but not a trivial problem to solve.
Doable, but not a trivial problem to solve.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: population of haven for w11
my prediction is less than last time but not by much
basing that on underwhelming discord groups
basing that on underwhelming discord groups
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: population of haven for w11
i seriously think it will get higher than 1500 prob should have that improvement on hand at launch of w11.jorb wrote:Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.Hrenli wrote:Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?jorb wrote:1010, to be exact.
There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.
see homo sexuality trending,. do not do that.
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blinx
- Posts: 124
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- Location: Seattle
Re: population of haven for w11
I've seen a lot of new interest, I think having that upgrade on queue in case it's needed is prudent.
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banok
- Posts: 696
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- Location: Homeless by choice
Re: population of haven for w11
classic mighty positivismMightySheep wrote:my prediction is less than last time but not by much
basing that on underwhelming discord groups
edit:
wasn't world 8 the biggest start since it when all 3d and shit?
ultimately I think even if it peaks at 2000 there will likely be the same 200-300 later in the year. because to me havens biggest problem is its longevity/grind, and the reverse hockey-stick graphs agree.
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Nek
- Posts: 256
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Re: population of haven for w11
Fairly certain World 8 wasn't as big as it could have been due to the old payment model and the outrage that came from people after seeing they had to pay anything at all (lmao tbh) to play.banok wrote: wasn't world 8 the biggest start since it when all 3d and shit?
I remember being in the fairly huge threads on 4chan when it was happening and people thought it was an elaborate ruse. It was comedy gold, but for real though it did without a doubt turn a lot of people off at the time since it came out of nowhere.
Then again though, now that I think about it we got the first week or two for free anyway, right? So that shouldn't really factor in to things. Oh well whatever.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: population of haven for w11
The exact same as literally every single world since World 4: peak 1000-ish players for the first week or so of the world, then dwindling to a couple hundred online for weeks/months to come, leveling out at like 100-200 players until the next world reset (in 2022).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll