Apart from trading and pvp combat there are not many mechanically supported needs for player interaction which actually require presence of several players at one spot. Here I am to offer an idea how it could be changed little bit: druidic rites in a form of music.
- temporarily buffing or even permanently boosting quality of local resource nodes. Would require presence of, say, 9 characters with a set of different musical instruments, which ones exactly should be asked of the resource node with the help of low cost hearth magic, the answer should also contain the information of which tunes must be performed and in what order. Then they start playing each tune of the list for couple of seconds (or maybe even a chord). If the ritual done correctly, then the node receives buff for an hour (+5) or perma boost (+1) for the quality of the resource. Also may require certain moon phase and have significant cooldown.
- temporarily buffing stats of one character. Also requires presence of several players with the instruments (different setups for different stats) and playing of simple melody for a short time.
Oh, forgot to mention, each participant must have Druidic Rite skill, otherwise wouldn't work.
Of course all of this technically can be botted, but will take some time and effort. Please correct me if I'm wrong.
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Yorla
- Posts: 166
- Joined: Tue Apr 19, 2016 12:37 am
Druidic Rite, music and player interactions
Last edited by Yorla on Sat Jan 26, 2019 11:30 am, edited 1 time in total.
And here I should apologize for my spelling... But I won't! Deal with it 
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Druidic Rite, music and player interactions
My ears start to bleed from the pure tought of that.Yorla wrote:9 characters with a set of different musical instruments ... Then they start playing
Apart fromt that slight issue (which would easily be solved by pressing the mute button) the idea of characters cooperating would be welcome, as long as the results are not as broken as eg. feasting currently is. Also please no additional endless growth for things, that will only make matters worse.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Druidic Rite, music and player interactions
+1.Yorla wrote:Apart from trading and pvp combat there is not much mechanically supported needs for player interaction which actually require presence of several players at one spot. Here I am to offer an idea how it could be changed little bit: druidic rites in a form of music.
- temporarily buffing or even permanently boosting quality of local resource nodes. Would require presence of, say, 9 characters with a set of different musical instruments, which ones exactly should be asked of the resource node with the help of low cost hearth magic, the answer should also contain the information of which tunes must be performed and in what order. Then they start playing each tune of the list for couple of seconds (or maybe even a chord). If the ritual done correctly, then the node receives buff for an hour (+5) or perma boost (+1) for the quality of the resource. Also may require certain moon phase and have significant cooldown.
- temporarily buffing stats of one character. Also requires presence of several players with the instruments (different setups for different stats) and playing of simple melody for a short time.
Oh, forgot to mention, each participant must have Druidic Rite skill, otherwise wouldn't work.
Of course all of this technically can be botted, but will take some time and effort. Please correct me if I'm wrong.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
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Yorla
- Posts: 166
- Joined: Tue Apr 19, 2016 12:37 am
Re: Druidic Rite, music and player interactions
With a great chance of failure if will be very slow growth.Granger wrote:Apart fromt that slight issue (which would easily be solved by pressing the mute button) the idea of characters cooperating would be welcome, as long as the results are not as broken as eg. feasting currently is. Also please no additional endless growth for things, that will only make matters worse.
And here I should apologize for my spelling... But I won't! Deal with it 
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Druidic Rite, music and player interactions
It's possible to add a simple system which would check the three most common notes played, figure the cord and than calculate effect of the "spell" by judging how many notes don't fit. That would teach hearthlings basics of musical theory and make it sound less disturbing. And then different chords could mean different spells.Granger wrote:My ears start to bleed from the pure tought of that.
Too old to rock-n-roll, too young to die.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Druidic Rite, music and player interactions
+1 for the idea of actual druids doing actual druidic rites.
Unsure about the proposed execution however. I think its implementation needs to be considered carefully.
Things like ritual sacrifice to increase the bounties of nature are not all that far off base from druidic lore, as well as calling/calming the weather. Maybe even giving the forest the ability to spawn its own trees naturally (or increase the speed of their regrowth if already implemented[at ql 10 ofc]), perhaps increasing the spawn rate of certain animals in the area for a week.
I think this sort of thing would be really neat to implement if it could only occur at a certain type of site like a druid grove or a stone circle. This may be a bit bold but it would be pretty sweet if you could do enough quests for a quest giver to eventually unlock the ability to designate the area around it as a druid grove, giving it some protection (brambles, thorns, aggressive beehives??) as well as making it a place for druidic magic specifically - this sort of thing would only be available to those with druidic rites and impossible to start / create / maintain if its within the borders of a claim or village (as druids naturally congregate outside of societies / communities though they still may be a part of them. It could even function as a pseudo village type thing where new druids could be sworn into the grove by the Archdruid, with their own chat...
Oh man it could even give a visitor debuff when entering between the trees that border the grove... as a sort of sanctuary
this could be broken by simply chopping down the border trees to force one's way inside if they really wanted to destroy it...
Sorry, I'm dreaming, but it's a really good dream.
Unsure about the proposed execution however. I think its implementation needs to be considered carefully.
Things like ritual sacrifice to increase the bounties of nature are not all that far off base from druidic lore, as well as calling/calming the weather. Maybe even giving the forest the ability to spawn its own trees naturally (or increase the speed of their regrowth if already implemented[at ql 10 ofc]), perhaps increasing the spawn rate of certain animals in the area for a week.
I think this sort of thing would be really neat to implement if it could only occur at a certain type of site like a druid grove or a stone circle. This may be a bit bold but it would be pretty sweet if you could do enough quests for a quest giver to eventually unlock the ability to designate the area around it as a druid grove, giving it some protection (brambles, thorns, aggressive beehives??) as well as making it a place for druidic magic specifically - this sort of thing would only be available to those with druidic rites and impossible to start / create / maintain if its within the borders of a claim or village (as druids naturally congregate outside of societies / communities though they still may be a part of them. It could even function as a pseudo village type thing where new druids could be sworn into the grove by the Archdruid, with their own chat...
Oh man it could even give a visitor debuff when entering between the trees that border the grove... as a sort of sanctuary
Sorry, I'm dreaming, but it's a really good dream.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17