Hi!
I want to understand how from the cache of client session cards one can understand which title has coordinates. Is there such a possibility? What is the third number in the ids.txt file?
0.0, -1778503473639236538
-1,0,5302856173903973507
0, -1, -3400866366277185884
-1, -1.5637005239539324037
1.0, -2028032145231508600
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Ysh
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Re: Map cache from custom clients
(0, 0) is always tile you log in on I think. As far as I know there should be no way to identify absolute position of tile in whole game world, only relative to your log in location.voiddancer2 wrote:Hi!
I want to understand how from the cache of client session cards one can understand which title has coordinates. Is there such a possibility? What is the third number in the ids.txt file?
0.0, -1778503473639236538
-1,0,5302856173903973507
0, -1, -3400866366277185884
-1, -1.5637005239539324037
1.0, -2028032145231508600
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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voiddancer
- Posts: 23
- Joined: Wed Aug 16, 2017 4:08 pm
Re: Map cache from custom clients
sad. thank you, Ysh.Ysh wrote:(0, 0) is always tile you log in on I think. As far as I know there should be no way to identify absolute position of tile in whole game world, only relative to your log in location.voiddancer2 wrote:Hi!
I want to understand how from the cache of client session cards one can understand which title has coordinates. Is there such a possibility? What is the third number in the ids.txt file?
0.0, -1778503473639236538
-1,0,5302856173903973507
0, -1, -3400866366277185884
-1, -1.5637005239539324037
1.0, -2028032145231508600
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Map cache from custom clients
The format is:voiddancer2 wrote:Hi!
I want to understand how from the cache of client session cards one can understand which title has coordinates. Is there such a possibility? What is the third number in the ids.txt file?
x_offset,y_offset,grid_id
x_offset, y_offset - offsets from the beginning of the session. Session is a purely client-side concept to track relation between minimaps. Game server sends new minimaps based on your ingame coordinates, 0,0 is a grid where session started
grid_id - unique grid id. This is a constant value
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voiddancer
- Posts: 23
- Joined: Wed Aug 16, 2017 4:08 pm
Re: Map cache from custom clients
And no chances to match disparate maps at the start of the game
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Hrenli
- Posts: 1169
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Re: Map cache from custom clients
Of course not. The idea is NOT to provide GPS to this world.voiddancer wrote:And no chances to match disparate maps at the start of the game
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Map cache from custom clients
Guess what grid_ids.txt in Amber/Ardennes client does ?Hrenli wrote:Of course not. The idea is NOT to provide GPS to this world.voiddancer wrote:And no chances to match disparate maps at the start of the game
Map ids should be randomized on per account basis, and coding table should be kept permanently on the server.
And yet it will not prevent client-side generated map hashes and using that to stitch maps.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Map cache from custom clients
Some people such as LostJustice have claimed that it is possible to get global coordinates from the client without any mapgrid-id thingies.Hrenli wrote:Of course not. The idea is NOT to provide GPS to this world.voiddancer wrote:And no chances to match disparate maps at the start of the game
And they also said that loftar does not want to fix the way to get global coordinates, it because it would take time and effort.
So there should be a global positioning system in the client available already, if the claims are true.
If this is the case, hopefully it will be fixed. Its not impossible to make the client not know at all where it is after all.

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