I mean yeah it is quite a benefit, but im afraid of the abuse scenario this implies. My question to you is. Is the person without rage allowed to kill the person with rage?jorb wrote:The obvious benefit to getting the skill being that you would be able to attack others.HasseKebab wrote:where people wont get rage since they wouldnt actually benefit anything from getting it since if they get aggro'd they have the upside of being able to still save their characters upon ko.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: thoughts on bringing back perma death
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donatas081294
- Posts: 158
- Joined: Sun Feb 02, 2014 3:33 pm
Re: thoughts on bringing back perma death
fuck off with your perma death. that's what is killing the game. if you want perma deaht, find a different game to play.wonder-ass wrote:the main reason so many big bois were running around is because of the fact they had bin koed many times before but got away through ko.
bringing back murder after ko will stop people from reaching insane stats significantly.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: thoughts on bringing back perma death
lol are you autistic ? this game has always bin perma death up until now YOU should find a different game if you dont like it.donatas081294 wrote:fuck off with your perma death. that's what is killing the game. if you want perma deaht, find a different game to play.wonder-ass wrote:the main reason so many big bois were running around is because of the fact they had bin koed many times before but got away through ko.
bringing back murder after ko will stop people from reaching insane stats significantly.
see homo sexuality trending,. do not do that.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: thoughts on bringing back perma death
That would just result in usage of murder alts, while powerful fighters never get rage.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: thoughts on bringing back perma death
Getting knocked out could reduce your stats by some % permanently so it would be kind of middle-ground between permaeath and current KO.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: thoughts on bringing back perma death
"To be, or not to be, that is the question..." (С) PermaDeath
Excuse me, I don't speak English.
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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: thoughts on bringing back perma death
You know if you just want an open world game where you can build shit thats been done a bunch of times better than haven. I dont get why youre even here if you not into high risk pvp because that the only thing which set haven apart really.donatas081294 wrote: fuck off with your perma death. that's what is killing the game. if you want perma deaht, find a different game to play.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: thoughts on bringing back perma death
I'm kind of behind this one honestly. I've been away for a while so I forgot Murder wasn't even added in Hafen. Make it so fighters can take Rage without penalty, otherwise you can't even join a fight to save your buddy who is under attack. Add in murder for those who want to murder, and they too can be murdered. Those with Rage cannot murder if they do not also have Murder, period, even if they win the fight. Not every hearthling is a murder, merely a defender of themselves or their people. Beat the snot out of the bad guy, take his things, kick his arse back to his fire and leave him to lick his wounds.HasseKebab wrote:Instead of Rage doing that how about you just add back the murder skill for say 100k lp which allows the player to murder other players with the murder skill and vice versa but cannot murder or be murdered by rage characters.jorb wrote:Off the cuff, and without too much thought, I really like this idea. Will certainly consider.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
Anyone can feel free to throw arguments against it if they have them.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: thoughts on bringing back perma death
heh murder alts great idea not
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: thoughts on bringing back perma death
Make rage a skill that allows you to Agro people. It also allows other people with rage to continue combat with you after you’re koed. Everytime someone’s kod they take permanent stat debuff. Seems reasonable. Death is already a stat debuff anyway.

