We have only one solution clearly.
Remove hats.
easiest solution probably!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Pay to win exploit (store hats discoveries)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Pay to win exploit (store hats discoveries)
That depends: in case they would do Darkness (which I would really like) it could -while emitting visible light- not count as a light as it's a decorative item per definition.2d0x wrote:Personally, I consider only Holy Halo dishonest if it is necessary to illuminate caves in the W11.
Equipping it in that scenario would be counter-productive by fooling you into thinking you're lit.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pay to win exploit (store hats discoveries)
So you're saying that every time you take the same hat out of the fire, you get the LP for it? Your character "forgets" that they discovered that particular hat and discoveries? You can confirm this? That there does sound like a bug. From what I was reading from everyone else, it is only a one time thing, but maybe you're right. I don't screw with hats, so I can't confirm or debunk this bug.2d0x wrote:Suppose someone has 100 hats and gets the advantage of 100 * 1k = 100k LP.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Pay to win exploit (store hats discoveries)
I'm confused again. The caves and mines in the W11 will remain the same, a la W10? Or will it be necessary to light?Granger wrote:...in case they would do Darkness (which I would really like)...
I didn't say that О_оMagicManICT wrote:So you're saying that every time you take the same hat out of the fire, you get the LP for it?..2d0x wrote:Suppose someone has 100 hats and gets the advantage of 100 * 1k = 100k LP.
Excuse me, I don't speak English.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pay to win exploit (store hats discoveries)
Yes. They will be "naturally lit" ie not dark like caves are supposed to be. You're the one that posted2d0x wrote:I'm confused again. The caves and mines in the W11 will remain the same, a la W10?Granger wrote:...in case they would do Darkness (which I would really like)...
At this point, caves won't be dark, or at least there has been no indication of this. I don't think loftar is in position to code this into the server yet as it's not a trivial addition (assuming they even want to add it). It has only come up in the cave darkness discussion in C&I that I know of.2d0x wrote:Personally, I consider only Holy Halo dishonest if it is necessary to illuminate caves in the W11. Even 1k LP for each hat is an insignificant trifle.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Pay to win exploit (store hats discoveries)
Phew, I thought it would definitely be implemented in the W11. Then I don't see any problems with the hats.MagicManICT wrote:Yes. They will be "naturally lit" ie not dark like caves are supposed to be. You're the one that posted2d0x wrote:I'm confused again. The caves and mines in the W11 will remain the same, a la W10?Granger wrote:...in case they would do Darkness (which I would really like)...
At this point, caves won't be dark, or at least there has been no indication of this. I don't think loftar is in position to code this into the server yet as it's not a trivial addition (assuming they even want to add it). It has only come up in the cave darkness discussion in C&I that I know of.2d0x wrote:Personally, I consider only Holy Halo dishonest if it is necessary to illuminate caves in the W11. Even 1k LP for each hat is an insignificant trifle.
Excuse me, I don't speak English.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pay to win exploit (store hats discoveries)
2d0x wrote:I didn't say that О_оMagicManICT wrote:So you're saying that every time you take the same hat out of the fire, you get the LP for it?..2d0x wrote:Suppose someone has 100 hats and gets the advantage of 100 * 1k = 100k LP.
This is the Bugs discussion area. Don't draw improbable conclusions from things being said. If you have evidence of a bug, great, but wild speculation based on nothing just confuses the conversation. (I didn't see anything in the w11 devstream indicating it, but maybe I missed it if it was brought up.)2d0x wrote:Oh, I thought it would definitely be implemented in the W11. Then I don't see any problems with the hats.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Pay to win exploit (store hats discoveries)
This is so good news that I am ready to apologize for my carelessness ヽ(´▽`)/MagicManICT wrote:...I didn't see anything in the w11 devstream indicating it...
Excuse me, I don't speak English.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Pay to win exploit (store hats discoveries)
The fact that you're a carebear does not make your statement more accurate or intelligent.2d0x wrote:Sure, otherwise I would not have written it.Audiosmurf wrote:1k LP * your hat collection on day one would not be a trifle. Do you have any idea what you're talking about?2d0x wrote:Even 1k LP for each hat is an insignificant trifle.
Suppose someone has 100 hats and gets the advantage of 100 * 1k = 100k LP. Personally, it does not bother me, because this game is not RTS. But specifically, you can worry about the fact that you are not able to devote the game 24 hours a day and 7 days a week; that's your right.
Audiosmurf, while you sleep, someone pumps his character(s).
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Pay to win exploit (store hats discoveries)
No, there is no such thing going on. The only thing going on is that you get 87 LP per hat on your account by just taking them out of your HF (which can add up to quite a lot pretty quickly).MagicManICT wrote:So you're saying that every time you take the same hat out of the fire, you get the LP for it? Your character "forgets" that they discovered that particular hat and discoveries? You can confirm this? That there does sound like a bug. From what I was reading from everyone else, it is only a one time thing, but maybe you're right. I don't screw with hats, so I can't confirm or debunk this bug.2d0x wrote:Suppose someone has 100 hats and gets the advantage of 100 * 1k = 100k LP.