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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Fishes for Wishes
The reveal stream mentioned wanting a system for increasing fish quality. What about some sort of magic fish you can rarely catch. Toss him back into a body of water, and that body's fish quality will increase. Mercilessly slice his belly open, and get an item from the flotsam pool that has high quality or value (do items have a defined 'value' attribute? Credo quests seem to generally start asking for more expensive items the further you get into the credo.) Feed him to a bear and the bear will become your bff. It could also be neat if there was some way to extract fishing knowledge from it "You sense that you would catch more Trout here if you used Hemp Fibre as line." and so on, but that probably falls under a greater fishing revamp.
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discospaceman
- Posts: 174
- Joined: Sun Jan 16, 2011 8:37 pm
Re: Fishes for Wishes
I could see a quality-based 'fish weir" type emplacement that you could upgrade over time. It wouldn't catch fish automatically, but would stay in place until you moved it. Of course it wouldn't block boats.
These types of constructions were numerous in at least the New World.
https://en.wikipedia.org/wiki/Fishing_weir
Maybe fishing pole quality 'allows' you to catch higher quality fish, albeit not all the time.
These types of constructions were numerous in at least the New World.
https://en.wikipedia.org/wiki/Fishing_weir
Maybe fishing pole quality 'allows' you to catch higher quality fish, albeit not all the time.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Fishes for Wishes
I had a similiar idea some months ago: viewtopic.php?f=48&t=61776
basically fishing should scale with how often you fish an area, perhaps via quests or otherwise 'learned' knowledge
basically fishing should scale with how often you fish an area, perhaps via quests or otherwise 'learned' knowledge
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Fishes for Wishes
okay this is a fucking cool idea.Vesena wrote:The reveal stream mentioned wanting a system for increasing fish quality. What about some sort of magic fish you can rarely catch. Toss him back into a body of water, and that body's fish quality will increase. Mercilessly slice his belly open, and get an item from the flotsam pool that has high quality or value (do items have a defined 'value' attribute? Credo quests seem to generally start asking for more expensive items the further you get into the credo.) Feed him to a bear and the bear will become your bff. It could also be neat if there was some way to extract fishing knowledge from it "You sense that you would catch more Trout here if you used Hemp Fibre as line." and so on, but that probably falls under a greater fishing revamp.
Instead of all the shit with slicing this fish tho maybe you sometimes catch a fish that is actually like a questgiver or something, and it can bless the area you return it to after completing its quest or something like that, be it with quality or setting a fish type permanently. Fishing irl is all about secret fishing spots and tips from gurus right? Would be fucking cool to get fishing spot tips from mysterious quest givers and shit.
weirs or spawning beds would be cool too, but maybe only if they give a small percent increase, maybe it could be like some sort of realm statue thing that gets built in water even?
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: Fishes for Wishes
God I wish fishing wasn't shit. Feels so unrewarding currently but has the potential to be great.
Fish quality in general should just scale higher though. It peaks too low and there's too much low as fuck q shit out there which is outclassed severely by other food sources which take less effort to make.
I like this idea in particular.ricky wrote:I had a similiar idea some months ago: viewtopic.php?f=48&t=61776
basically fishing should scale with how often you fish an area, perhaps via quests or otherwise 'learned' knowledge
Fish quality in general should just scale higher though. It peaks too low and there's too much low as fuck q shit out there which is outclassed severely by other food sources which take less effort to make.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Fishes for Wishes
I like the idea of quest givers you have to catch or do something to get a chance to interact with.Zentetsuken wrote: okay, this is a fucking cool idea.
Instead of all the shit with slicing this fish tho maybe you sometimes catch a fish that is actually like a quest giver or something, and it can bless the area you return it to after completing its quest or something like that, be it with quality or setting a fish type permanently. Fishing irl is all about secret fishing spots and tips from gurus right? Would be fucking cool to get fishing spot tips from mysterious quest givers and shit.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Fishes for Wishes
I like this idea a lot tbh.
Would be cool for some druidic magic type stuff with the lakes and rivers.
I am 1000% for more interesting types of quests and off the wall things, even if its just getting a few random fishing tips from a duck or a cattail or fish.Zentetsuken wrote:Instead of all the shit with slicing this fish tho maybe you sometimes catch a fish that is actually like a questgiver or something, and it can bless the area you return it to after completing its quest or something like that, be it with quality or setting a fish type permanently. Fishing irl is all about secret fishing spots and tips from gurus right? Would be fucking cool to get fishing spot tips from mysterious quest givers and shit.
Would be cool for some druidic magic type stuff with the lakes and rivers.
Last edited by Jackwolf on Mon Jan 28, 2019 10:47 am, edited 1 time in total.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Fishes for Wishes
An interesting offer, but the most valuable is the opportunity to make your choice:
Good branching.Vesena wrote:...Toss him back into a body of water, and that body's fish quality will increase. Mercilessly slice his belly open, and get an item from the flotsam pool that has high quality or value...
Excuse me, I don't speak English.

