Here's the only time I know they commented on it.blinx wrote:How do you know?VDZ wrote:I initially bumped this thread after I'd heard in-game about this option and also found a report of it on the forum, after taking a hat out of my HF to verify and counting how many hats I had. But I experimented a bit just now and it appears only certain hats give a discovery and most don't, making this a non-issue.
Arguably this should be fixed though. Input types for different wood types were never intended to give players 20k LP for chopping every tree they see.maze wrote:Bush (50 types of discovery's)
Trees (152 types of discovery's)
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Audiosmurf
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Re: Pay to win exploit (store hats discoveries)
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MagicManICT
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Re: Pay to win exploit (store hats discoveries)
The current situation with trees is how the code works on the server when they add something to the game. It's probably more difficult to fix than the fix is worth. I'm not sure exactly how it's done, but as jorb stated in another thread, it's a side effect:
That's a lot of LP to start the game with. It's certainly equal to several hours of active playing the first few days in otherwise studying curios and running quests. in the long run, a month or so, it's less than 1% of a character's LP, so is it that big a deal to fix?jorb wrote:Suspect that this is not a bug. You can get two discoveries (or more) from one item -- i.e. discovering both feather (generic) and chicken feather from chicken feather -- and unless you're getting the same discoveries over and over again I don't think there's cause for concern. Auto-generating the input types implied adding several new ones, so it's reasonable to expect that there are quite a few new discoveries to be made.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
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Re: Pay to win exploit (store hats discoveries)
As it allows to burn through the limitations of earliest game (which, according to some, is the fun part of Haven) quicker... it might be at least non-tiny deal.MagicManICT wrote:That's a lot of LP to start the game with. It's certainly equal to several hours of active playing the first few days in otherwise studying curios and running quests. in the long run, a month or so, it's less than 1% of a character's LP, so is it that big a deal to fix?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Saxony4
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Re: Pay to win exploit (store hats discoveries)
Being able to pump out yeomanry in 10 minutes is kind of a big deal early game, it used to take several hours in legacy and gave you somewhat a sense of accomplishment.Granger wrote: As it allows to burn through the limitations of earliest game (which, according to some, is the fun part of Haven) quicker... it might be at least non-tiny deal.
loftar wrote:git da mony
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jorb
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Re: Pay to win exploit (store hats discoveries)
This has been fixed on the dev server, for the record.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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VDZ
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Re: Pay to win exploit (store hats discoveries)
The wood type discovery LP cheesing or the hats?jorb wrote:This has been fixed on the dev server, for the record.
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jorb
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Re: Pay to win exploit (store hats discoveries)
The hats. I kind of like the wood stuff. In legacy you had a fat basline bonus from your change meter. Chopping down trees takes some amount of time.
Idk. Perhaps some skills should be adjusted upward to compensate.
Idk. Perhaps some skills should be adjusted upward to compensate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
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Re: Pay to win exploit (store hats discoveries)
I'd vote for this even without the amount of discovery LP we get. Probably not enough time now before the reset to adjust smartly, but it is something to think of in the future.jorb wrote:Idk. Perhaps some skills should be adjusted upward to compensate.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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VDZ
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Re: Pay to win exploit (store hats discoveries)
I know I'll be printing out a list of all tree types to systematically chop once each for LP gain (and apparently others have already been doing the same). It's valid gameplay, but it doesn't really feel H&H-ish to me.jorb wrote:The hats. I kind of like the wood stuff. In legacy you had a fat basline bonus from your change meter. Chopping down trees takes some amount of time.
Idk. Perhaps some skills should be adjusted upward to compensate.
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Necroliter
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Re: Pay to win exploit (store hats discoveries)
The most optimal gameplay is rarely fun or engaging, it`s effective. Most of the time you need to choose - have fun or grind hardVDZ wrote: I know I'll be printing out a list of all tree types to systematically chop once each for LP gain (and apparently others have already been doing the same). It's valid gameplay, but it doesn't really feel H&H-ish to me.
On Topic - some rebalance of LP costs of early-to-mid game skills might be nice.
LP gain from multiple different discoveries feels nice, because early game is somewhat limited in possible activities. So you can do stuff while you wait for your Cone Cows.