ya, i plan to do cheese this world. I find that grind boring, but winning isn't always fun. Dungeoning to lvl would be pretty fun tho, or selling my wares for some stat containers, but the future is currently looking mass cheese.wonder-ass wrote:you only need to bot pepper or be super rich to buy loads of pepper. the rest you can just afk cheese farm.
how2becomebigboiyou only start needing pepper around the 10k+ mark
- buy good q cheese tubs to make curd
- buy trays
- buy milk/rennet
- afk cheese farm
- buy good table
- feast
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Stat caps, a good solution
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Stat caps, a good solution
If the returns are sufficiently diminished as one "levels up", we do not need a hard cap. Make it very slow once you reach 1000 in a stat or whatever.

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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Stat caps, a good solution
Good idea botters will just ramp up production and leave casuals in the dust.dageir wrote:If the returns are sufficiently diminished as one "levels up", we do not need a hard cap. Make it very slow once you reach 1000 in a stat or whatever.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Stat caps, a good solution
If we look at sqrt(X/10) example it will take 700 stats to increase effect from X30 to X40 (from 900 to 1600). So it will take some effort to get that extra 33% effect. It keeps increasing the further you go.overtyped wrote:Good idea botters will just ramp up production and leave casuals in the dust.
So if we assume player got 2500 stats it will take to 3600 to get that sweet sweet 20% increase.
Right now difference between 900 and 1600 is 78% in effect.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Stat caps, a good solution
Not sure how that wouldnt just be making the game meaningless after a certain point of grinding.Necroliter wrote:If we look at sqrt(X/10) example it will take 700 stats to increase effect from X30 to X40 (from 900 to 1600). So it will take some effort to get that extra 33% effect. It keeps increasing the further you go.overtyped wrote:Good idea botters will just ramp up production and leave casuals in the dust.
So if we assume player got 2500 stats it will take to 3600 to get that sweet sweet 20% increase.
Right now difference between 900 and 1600 is 78% in effect.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Stat caps, a good solution
could work for a while, would create an "endgame" for groups
Last edited by iamahh on Wed Jan 30, 2019 9:26 pm, edited 1 time in total.
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Stat caps, a good solution
Well, first of all - you can grind and get more stats (compared to hard-cap on stats). Many peoples (especially one who like the grind as main driving force in HnH) like big number (look at idle games).overtyped wrote:Not sure how that wouldnt just be making the game meaningless after a certain point of grinding.Necroliter wrote:If we look at sqrt(X/10) example it will take 700 stats to increase effect from X30 to X40 (from 900 to 1600). So it will take some effort to get that extra 33% effect. It keeps increasing the further you go.overtyped wrote:Good idea botters will just ramp up production and leave casuals in the dust.
So if we assume player got 2500 stats it will take to 3600 to get that sweet sweet 20% increase.
Right now difference between 900 and 1600 is 78% in effect.
Second - there will be difference in 1% or so between player with 918 and 900 in certain stats. It`s not much, but it exists. More stats means bigger difference.
Third - each person can define their own cap after which they will stop progressing. If they encounter challenge (dungeon or stronger player) they can push to overcome their arbitrary stat-cap.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Stat caps, a good solution
A bot that has an ai that can do a dungeon intelligentently and coordinates with others and doesn't proceed or accurately runs if it's too dangerous and fights in combat properly would be as hard to make as haven itself.iamahh wrote:would create an "endgame", dungeons would be highly disputed, and they are harder to bot
Last edited by overtyped on Wed Jan 30, 2019 9:28 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Stat caps, a good solution
I don't really like the idea of being forced to do dungeons to get higher stats, they are boring as fuck, I have done like 1 ever maybe
Last edited by Ozzy123 on Wed Jan 30, 2019 9:29 pm, edited 2 times in total.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..