Yeah I'm not saying its terrible, just needs some polishing and I can see this sieging system being way better than the previous onejorb wrote:You won't need a 100+ hours if you scale up your siege effort. I am open to adding swarm protections to the siege machines, and it seems like a trivial fix.Ozzy123 wrote:Can't you read? The group of 30 or 50 people surely won't stay there for 100+ hours, they will have to sleep or do anything, maybe they could have groups of 10 people that would just swap but then still the defenders can just swarm that group with 30 or 50 anytime they want because they don't have to defend 24/7 and attackers have to protect the catapults 24/7.
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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captainmorgan
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Re: Prelude, pt. II: World 11 Changelog
So why would anyone build a normal gate?jorb wrote:Added Visitor Gates. Normal gates no longer give the visitor debuff when entered.
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jorb
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Re: Prelude, pt. II: World 11 Changelog
I've contemplated that a fair bit, and I don't see it. Why would I give a shit about your char if you can't even attack me? You are by definition outside of the fight until I choose to bring you in. Seems like a massive edge.ChildhoodObesity wrote:think the rage idea is OK, but i really just see the best chars not buying rage and waiting for people to aggro them and murder alts being big
Granted, you have more experience than I, but I'd need to be convinced, at least.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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jorb
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Re: Prelude, pt. II: World 11 Changelog
To be able to get inside of a walled compound with an active combat relation.captainmorgan wrote:So why would anyone build a normal gate?jorb wrote:Added Visitor Gates. Normal gates no longer give the visitor debuff when entered.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ChildhoodObesity
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Re: Prelude, pt. II: World 11 Changelog
also can u add the option to light cheese racks on fire and have theem spread to other cheese racks within 1 tile haha, then we wont need to bash them all every month when we go to build new 1s
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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GamingRAM
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Re: Prelude, pt. II: World 11 Changelog
Couldn't someone place their siege weapon on the wall first, and then in say right before the 12 hour mark they put another one right in front of the gate, effectively trapping the defenders?jorb wrote: Perhaps a good idea! Could at least consider making it indestructible for the first 12, 14, x, hours, or something. Will consider.
Indestructible objects like sound like they can easily be used for griefing.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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jorb
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Re: Prelude, pt. II: World 11 Changelog
That sounds promising, I think.Ozzy123 wrote:Yeah I'm not saying its terrible, just needs some polishing and I can see this sieging system being way better than the previous one
It's basically Legacy's system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Prelude, pt. II: World 11 Changelog
Well aware, and I wouldn't do that naively. I was envisioning a walking zone around them, or something.GamingRAM wrote:Couldn't someone place their siege weapon on the wall first, and then in say right before the 12 hour mark they put another one right in front of the gate, effectively trapping the defenders?jorb wrote: Perhaps a good idea! Could at least consider making it indestructible for the first 12, 14, x, hours, or something. Will consider.
Indestructible objects like sound like they can easily be used for griefing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ricky
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Re: Prelude, pt. II: World 11 Changelog
Looks cool.
Perhaps have the food hunger buff cap at x2 though. So at both extremes you'll either have double or half as much fep per food item.
Perhaps have the food hunger buff cap at x2 though. So at both extremes you'll either have double or half as much fep per food item.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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jorb
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Re: Prelude, pt. II: World 11 Changelog
lol. Will consider.ChildhoodObesity wrote:also can u add the option to light cheese racks on fire and have theem spread to other cheese racks within 1 tile haha, then we wont need to bash them all every month when we go to build new 1s
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose