blinx wrote:No, fuck you.Ophaq wrote:@Jorb
Please implement measures so that a whitelist on the server is used to block multiclients only (or do what amber does and make only one client at a time runnable) and only allow each account to have 1 character to discourage multi-characters/alts. This would be a huge game changer as each character would be more important to the user and actually make the death system more useful and important. It would also increase the risk and reward for protecting your assets and claims instead of zerg rushing it with alts and also make the growth of characters more important and individual roles of each user more important. Such as finding someone who is specced in blacksmithing when you're specced in combat instead of having your own blacksmith alt.
This would also eliminate the use of bots or make it harder. Fighters would be more cautious/etc.
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Ophaq
- Posts: 114
- Joined: Fri Aug 28, 2015 10:54 pm
Re: Prelude, pt. II: World 11 Changelog
Beep beep I'm a Jeep.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude, pt. II: World 11 Changelog
ya but what about an offline warning system I forget what you guys used for that now, despite being warned upon logging in some players will still use a bot system to warn them in discord or whatever. And there are certainly times when a hermit or smaller village might not log in within 24 hours.jorb wrote: That sounds promising, I think.
It's basically Legacy's system.
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Ozzy123
- Posts: 2483
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Re: Prelude, pt. II: World 11 Changelog
I kinda agree with both sides here, it would work properly unless the character without rage will just bait lets say 3 or 4 guys to aggro him as they will be 4v1 and he will just run to his backup (that obviously will be nearby waiting for that) already having combat relations with them and not having rage.jorb wrote:I've contemplated that a fair bit, and I don't see it. Why would I give a shit about your char if you can't even attack me? You are by definition outside of the fight until I choose to bring you in. Seems like a massive edge.ChildhoodObesity wrote:think the rage idea is OK, but i really just see the best chars not buying rage and waiting for people to aggro them and murder alts being big
Granted, you have more experience than I, but I'd need to be convinced, at least.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Aceb
- Posts: 1831
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Re: Prelude, pt. II: World 11 Changelog
It's very hard to do so and It was many time said, people would find a workaround and that would require jorbtar lose their time on being GMs or hiring such people. Just no, stop. It's pointless.Ophaq wrote:multi cry
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Prelude, pt. II: World 11 Changelog
Want to confirm on animal hunting. I can shot 100 arrows at a ql 300 fox, but its ql would still be 200 if my survival ql is 200 then?
And yes I know fox ql is not 300.
And yes I know fox ql is not 300.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Prelude, pt. II: World 11 Changelog
"Git Gud" is a phrase that might be applicable here.Kaios wrote:ya but what about an offline warning system I forget what you guys used for that now, despite being warned upon logging in some players will still use a bot system to warn them in discord or whatever. And there are certainly times when a hermit or smaller village might not log in within 24 hours.jorb wrote: That sounds promising, I think.
It's basically Legacy's system.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Prelude, pt. II: World 11 Changelog
r u retarded or something because literally nothing u just suggested will have the effect u think it will u cant block multiclients with a whitelist without blocking legitimate users and if u make it so an account can only have 1 character then people will just make more accounts this would change nothing about the game and the more punishing or tedious u make the game the more u incentivise people to make alts and use bots which is pretty much the opposite of wat u think these actions will doOphaq wrote:Please implement measures so that a whitelist on the server is used to block multiclients only (or do what amber does and make only one client at a time runnable) and only allow each account to have 1 character to discourage multi-characters/alts. This would be a huge game changer as each character would be more important to the user and actually make the death system more useful and important. It would also increase the risk and reward for protecting your assets and claims instead of zerg rushing it with alts and also make the growth of characters more important and individual roles of each user more important. Such as finding someone who is specced in blacksmithing when you're specced in combat instead of having your own blacksmith alt.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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blinx
- Posts: 124
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- Location: Seattle
Re: Prelude, pt. II: World 11 Changelog
Why do you need charisma for your warrior character?berthedin wrote:Travel weariness depends of will. I don't really like this idea, people mainly using warriors char to port via roads or charter stones, and on warrior char you need to raise STR, AGI, CON, CHARISMA and WILL now? It's kinda too much to raise with one character with that hunger level and salt nerf. Why you can't leave it to the charisma. No one complained about that.
Rage changes are really bad for me, titan characters will let ppl aggro them in 1v5 scenario for example and then wait for backup, so he can use his titan char and not be able to die basicly, I'm pretty sure current not being able to kill people while koed were really good and lot's of people enjoyed it. U can still die but u have to do that well, most of the people that cried on the forum about permadeath, probably didn't even play on w10 and they were thinking u can't die.
And if you aggro another character and they kill you for it, I don't really feel bad for you.
If such a "titan character" shows up to a pvp battle just don't aggro them. Then they can't do anything because they cannot aggro players. Problem fuckin' solved. They can't force you to aggro them.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Prelude, pt. II: World 11 Changelog
quests?blinx wrote:Why do you need charisma for your warrior character?berthedin wrote:Travel weariness depends of will. I don't really like this idea, people mainly using warriors char to port via roads or charter stones, and on warrior char you need to raise STR, AGI, CON, CHARISMA and WILL now? It's kinda too much to raise with one character with that hunger level and salt nerf. Why you can't leave it to the charisma. No one complained about that.
Rage changes are really bad for me, titan characters will let ppl aggro them in 1v5 scenario for example and then wait for backup, so he can use his titan char and not be able to die basicly, I'm pretty sure current not being able to kill people while koed were really good and lot's of people enjoyed it. U can still die but u have to do that well, most of the people that cried on the forum about permadeath, probably didn't even play on w10 and they were thinking u can't die.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Prelude, pt. II: World 11 Changelog
I'm both excited and nervous to see the portrait for Bum Burn. 
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
