It is a valid point, but I dont think one without rage should be able to do to the other anything anyway since he has opted out of combat by not getting this skill and he should not expect to be able to push anyones shit in.
I think this is the best solution you can come up to with the present setting of changes or leave it with just an indicator and it is a step forward to permadeath in the game which can be polished later.
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dafels
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Re: Prelude, pt. II: World 11 Changelog
Last edited by dafels on Thu Jan 31, 2019 1:34 am, edited 1 time in total.
Click to read Developer's thoughts on PvP
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Burinn
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Re: Prelude, pt. II: World 11 Changelog

I'm not letting her out of the cage until you tell me if tunneling under the ocean will kill me Gorbo.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Lyrroth
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Re: Prelude, pt. II: World 11 Changelog
its not a good hunter if its not skilled enough like survival is a base stat for succesful hunter not mistaking with warrior xdOzzy123 wrote: It should just be a softcap, that and hardcap for butchering/skinning would be enough. I don't think that forcing every single hunter to get 300-400 survival is a good idea.
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
haha then i will use a good hunter with 0 uac and 300 survival and a combat alt that will tank the animal for the "hunter" and only use flex/opp knocks that deal no damageLyrroth wrote:its not a good hunter if its not skilled enough like survival is a base stat for succesful hunter not mistaking with warrior xdOzzy123 wrote: It should just be a softcap, that and hardcap for butchering/skinning would be enough. I don't think that forcing every single hunter to get 300-400 survival is a good idea.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog
Lyrroth wrote:its not a good hunter if its not skilled enough like survival is a base stat for succesful hunter not mistaking with warrior xdOzzy123 wrote: It should just be a softcap, that and hardcap for butchering/skinning would be enough. I don't think that forcing every single hunter to get 300-400 survival is a good idea.
Jalpha wrote:I believe in my interpretation of things.
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Lyrroth
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Re: Prelude, pt. II: World 11 Changelog
im ok with that if you dont mind, i like professional hunters bringing professional prey to be thick skinnedOzzy123 wrote:haha then i will use a good hunter with 0 uac and 300 survival and a combat alt that will tank the animal for the "hunter" and only use flex/opp knocks that deal no damageLyrroth wrote:its not a good hunter if its not skilled enough like survival is a base stat for succesful hunter not mistaking with warrior xdOzzy123 wrote: It should just be a softcap, that and hardcap for butchering/skinning would be enough. I don't think that forcing every single hunter to get 300-400 survival is a good idea.
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
This would be a dumb "meta".Lyrroth wrote:
im ok with that if you dont mind, i like professional hunters bringing professional prey to be thick skinned![]()
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Kaios
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Re: Prelude, pt. II: World 11 Changelog
I agree with you and I would much rather it be players just get killed rage or no instead of catering to a care-bear mentality. I'd be more open to seeing implementations that make death a welcoming experience instead of a devastating loss.NOOBY93 wrote: I mean, you can still run away. If you want to be able to pvp, you should be able to die, basically.
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Lyrroth
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Re: Prelude, pt. II: World 11 Changelog
even if so, it seems to be logical explanation and distinction between a skilled hunter with high survival vs shit hunter always coming back with best prey possibleBurinn wrote:This would be a dumb "meta".Lyrroth wrote:
im ok with that if you dont mind, i like professional hunters bringing professional prey to be thick skinned![]()
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
How do you envision that possibly working. Losing anything is not going to be a welcoming experience.Kaios wrote: I'd be more open to seeing implementations that make death a welcoming experience instead of a devastating loss.
Kaios is in a death cult confirmed.
Last edited by Burinn on Thu Jan 31, 2019 1:40 am, edited 1 time in total.
sabinati wrote:do you expect me to just check the forum constantly, fuck off