they did say they intend to reimplement personal belief sliders, which could help this.Kaios wrote:I agree with you and I would much rather it be players just get killed rage or no instead of catering to a care-bear mentality. I'd be more open to seeing implementations that make death a welcoming experience instead of a devastating loss.NOOBY93 wrote: I mean, you can still run away. If you want to be able to pvp, you should be able to die, basically.
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog
Jalpha wrote:I believe in my interpretation of things.
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Granger
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Re: Prelude, pt. II: World 11 Changelog
I get that, what I ment was that fueling shouldn't be a thing.NOOBY93 wrote:I don't know why you care so much about realism in pvp when the people who care much about realism aren't the types to care much about pvp, but the purpose of this is to let people who are getting hit by multiple people do some moves, if 2 people are hitting you your combat meditation is more powerful for example.Granger wrote:I fail to see why kicking someone in the butt should make that one better at cutting down others.NOOBY93 wrote:But that alt can get instadowned. If you use an alt to fuel someone people will just cap your alt in 2-3 hits. Mains without rage can now fuel people with no problem whatsoever.
And I mean that in the sense that this is a shitty mechanic (as it can (=will) be exploited for this), not how it currently works.
Is there a way thinkable to deterministically (and relieable) detect a character that has no interest in actually hurting his opponent?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Nek
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Re: Prelude, pt. II: World 11 Changelog
Well that's just retarded. Literally nothing will change with this implementation. Visitor Gates could have worked but they should have been limited by something other than resources (aka the exact thing I messaged you about) and you could have made up for that by throwing a less effective version of Visitor Debuff on regular gates, one that simply doesn't allow Vandalism so some alt can't run into a base with an open gate and destroy all of a villages industry like their ovens and what not.jorb wrote:YesVDZ wrote:Are the costs for visitor gates and normal gates the same?
As they are now they can, once again, just be abused. I guarantee the 'no entering in combat' shit will be a non factor due to setups you can have involving airlocks and just simply building regular gates in conjuntion with visitor ones. Literally nothing changes in this scenario.
Hard limit the amount of visitor gates people can build or it isn't worth implementing at all and if it's a limit based on just resources required to build said gates then thats worthless as well because resource blocking shit has never ever worked for anything. Allow only 2 visitor gates to be build on a single village claim or something.
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
Oh and I like the rage idea with these changes too so +1 to this.Ozzy123 wrote: Or add some indicator to characters that have rage
Last edited by Nek on Thu Jan 31, 2019 1:46 am, edited 2 times in total.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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nytro24
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Re: Prelude, pt. II: World 11 Changelog
Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
This isn't going to happen.nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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nytro24
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Re: Prelude, pt. II: World 11 Changelog
Take it as a joke.Burinn wrote:This isn't going to happen.nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
It will be funny when this thing that won't happen happens.nytro24 wrote:Take it as a joke.Burinn wrote:This isn't going to happen.nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
I'm in stitches over here.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Granger
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Re: Prelude, pt. II: World 11 Changelog
Why, female warriors in the mix?Burinn wrote:This isn't going to happen.nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
Granger wrote:Why, female warriors in the mix?Burinn wrote:This isn't going to happen.nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.

sabinati wrote:do you expect me to just check the forum constantly, fuck off
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eliminoid
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Re: Prelude, pt. II: World 11 Changelog
nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
Hi
