you seriously haven't made these less nightmarish to get?
you are offered mountains upon mountains of incredible feedback and design input upon request and then say "nah lol"
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: credos
Works great.
10/10
No change needed.
10/10
No change needed.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: credos
lunarius didnt mind spending 2 years to finish his 5th credo

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: credos
If it took you 2 years to finish your 5th credo, do you even play?Vigilance wrote:lunarius didnt mind spending 2 years to finish his 5th credo
Last edited by Lunarius_Haberdash on Thu Jan 31, 2019 4:29 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: credos
Signed
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: credos
+1

It was actually REALLY fun to begin with, when it felt like a side objective I could do on my own time. When you start realizing you NEED so many credos just to be functional, and that the best way to spend your time is bruteforcing them before doing anything else it gets really unfun.
Especially looking at farmer/herder/cavehermit... Where if you get it a week or two late, you're permanently behind on flaxQ, just because you wanted to do nomad first.

It was actually REALLY fun to begin with, when it felt like a side objective I could do on my own time. When you start realizing you NEED so many credos just to be functional, and that the best way to spend your time is bruteforcing them before doing anything else it gets really unfun.
Especially looking at farmer/herder/cavehermit... Where if you get it a week or two late, you're permanently behind on flaxQ, just because you wanted to do nomad first.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: credos
I agree that the credos is terrible hemorrhoids. But let's remember:
Initially, people were asked to introduce specialization for the characters and received credos. Now complaints that it is difficult to master all (many, difficult) specializations.
Initially, people were asked to introduce specialization for the characters and received credos. Now complaints that it is difficult to master all (many, difficult) specializations.
Excuse me, I don't speak English.
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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: credos
I'll complain it's difficult to master a single specialization. 210 quests minimum to become a Blacksmith, more like 300 accounting for stuff like "Make Troll Belt x4"
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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: credos
Ive maintained that they need to be tiers and each with an ultimate one to finish it off.
For example Forager Hunter and Fisherman should be be 10 quests then the next set is 20 and so forth.

this way you implement new ones and pick how many quests whether you think they should be hard or not and not the system now where fisherman is easy but if your crafter and dont pick it up early then its 100+ quests of fishing which is easy but soooo tedious.
This would mean to get all current credos its 690 quests vs 2100 quests, and tbh with contemplation change and food change its not going to be viable to get these in a decent timeframe.
For example Forager Hunter and Fisherman should be be 10 quests then the next set is 20 and so forth.

this way you implement new ones and pick how many quests whether you think they should be hard or not and not the system now where fisherman is easy but if your crafter and dont pick it up early then its 100+ quests of fishing which is easy but soooo tedious.
This would mean to get all current credos its 690 quests vs 2100 quests, and tbh with contemplation change and food change its not going to be viable to get these in a decent timeframe.






