Killing quest trees/rocks etc not on your claim should leave a brutality of nature scent, that will be trackable for 10 days. Doesn't require theft, but will warn you before you attempt it.
Doesn't stop you from logging out, but people will know which bastard diddly dun did it! Maybe people just use alts and grief the quest givers with no consequence or care, but I still want closure for this injustice.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Quest objects
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Quest objects
Do the quest giver not respawn? I do agree with the sent for killing quest givers its pretty annoying. +1
jorb wrote:Stop shitposting.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Quest objects
he does kinda respawn not in the vicinity tho.
see homo sexuality trending,. do not do that.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Quest objects
Idk about that. If anything they could perhaps defend themselves.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vassteel
- Posts: 718
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Re: Quest objects
I don't know how exactly a boulder, stump, or tree, would defend oneself. instead of defending why not just have them get up and flee. A magical talking stump or tree would just uproot itself and walk away, maybe stunning the attacker in the process then set its roots again once its out of harms way and become inactive. The boulder would just roll over the attacker I guess then come to a rest elsewhere in the area.jorb wrote:Idk about that. If anything they could perhaps defend themselves.
Would also help curtail roadspam to quest givers as they may be in a different spot next time you go to visit them and if they are found and killed while their inactive then that's it, spawns elsewhere in the world.
jorb wrote:Stop shitposting.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Quest objects
lmao yes pls make them actually as strong as trolls so youd have to fight and defeat them in combat to destroy them.jorb wrote:Idk about that. If anything they could perhaps defend themselves.
see homo sexuality trending,. do not do that.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Quest objects
+1jorb wrote:Idk about that. If anything they could perhaps defend themselves.
LS of Twin Lakes BIG TRUCKS
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Quest objects
A bunch of wounds you roll a dice for when you kill a questgiver.
Gaia's Reckoning - forageables have decreased chance of appearing for you
Actaeons Curse - animals like foxes that would otherwise be passive are now aggressive towards you
Hegemones Tap - standing on nonpaved ground slowly takes away 1 shp from you every once in a while as if your soul is being drained
can probably think of way more, but presumably something like this would only be healed with an ancient root or some new crafted magical healing thing?
Gaia's Reckoning - forageables have decreased chance of appearing for you
Actaeons Curse - animals like foxes that would otherwise be passive are now aggressive towards you
Hegemones Tap - standing on nonpaved ground slowly takes away 1 shp from you every once in a while as if your soul is being drained
can probably think of way more, but presumably something like this would only be healed with an ancient root or some new crafted magical healing thing?
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Quest objects
jorb wrote:Idk about that. If anything they could perhaps defend themselves.
A use for Dryad's/Ent's?
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Quest objects
please aleck stop doing it to me, stop becoming 2nd grangerZentetsuken wrote:A bunch of wounds you roll a dice for when you kill a questgiver.
Gaia's Reckoning - forageables have decreased chance of appearing for you
Actaeons Curse - animals like foxes that would otherwise be passive are now aggressive towards you
Hegemones Tap - standing on nonpaved ground slowly takes away 1 shp from you every once in a while as if your soul is being drained
can probably think of way more, but presumably something like this would only be healed with an ancient root or some new crafted magical healing thing?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..

