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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Prelude, pt. II: World 11 Changelog
Honestly, I'm willing to bet more people quit because people can port all over the world and kill them than will quit because they can't port. Personally I'd rather see distance actually matter. Local markets and shit should be a thing, not all roads should lead to community fair. Besides, most of these posts are probably based around pvp more than "think of the noobs and their trade"
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude, pt. II: World 11 Changelog
you're being too harsh dude I don't like some of his ideas either but I appreciate seeing everyone's perspective and I think jorb and loftar do too, still love u thoChildhoodObesity wrote: ya too bad he doesnt know the game or community at all haha
and personally I always viewed roads as a way of avoiding all of the players that might want to kill me and going directly to a place that I have the least chance of dying at
oh ok well don't get me wrong I'm glad if the population is improving it just didn't appear that way to mejulian12it wrote: I got some of W9 and all of W10's player connections from Jorb's post list here. I've never said that people do not quit, I said they do. Community growth is something that has been occurring throughout the years and will probably continue until something tragic happens.
Edit: Numbers obtained isn't from a 3rd party but rather the source.
Last edited by Kaios on Thu Jan 31, 2019 3:51 am, edited 1 time in total.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Prelude, pt. II: World 11 Changelog
No, this just leads people to not go out with their mains, and use alts to gather. Nothing changes except reduced freedom for the player. Bad idea, bad you.jordancoles wrote:Want to progress further? Buy rage and get some riskovertyped wrote:Bad idea as usual.jordancoles wrote:What about implementing a real or invisible stat cap to combat stats until you buy the rage skill?
This is a crap idea, because without the rage skill u can't even initiate combat. You are already reduced by what you can do, yet you want to go a step further? buzz off
It also gives you a ballpark idea of what a person's max ua/mc/agi/con/str would be if they are trying to bait you into attacking them first. Removes the surprise of being baited by titans.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Prelude, pt. II: World 11 Changelog
Distance already did matter though. Now it will matter too much and have the same effect as creating 10 servers for haven and splitting the playerbase among them. Local markets won't redeem the fact that people won't interact with each other almost at all.bmjclark wrote:Honestly, I'm willing to bet more people quit because people can port all over the world and kill them than will quit because they can't port. Personally I'd rather see distance actually matter. Local markets and shit should be a thing, not all roads should lead to community fair. Besides, most of these posts are probably based around pvp more than "think of the noobs and their trade"
Jalpha wrote:I believe in my interpretation of things.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude, pt. II: World 11 Changelog
I say boy... Do you know how long I've been playing Haven?ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Prelude, pt. II: World 11 Changelog
hehe well youre right but this BED post triggered me since a large portion of active players cant even use beds (outlaw) and i can understand people not wanting roads and shit but EHHHHHHHHHH this game wouldve been so much more dead way earlier without CF and there was local markets, people just didnt use them. im not even HUGELY against the roads thing personally cuz i have a shit ton of time and i play this game A LOT, but i think its really just gonna lead to people quitting which is SHIT for me... (and everyone)Kaios wrote:you're being too harsh dude I don't like some of his ideas either but I appreciate seeing everyone's perspective and I think jorb and loftar do too, still love u thoChildhoodObesity wrote: ya too bad he doesnt know the game or community at all haha
and personally I always viewed roads as a way of avoiding all of the players that might want to kill me and going directly to a place that I have the least chance of dying at
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Jiochan
- Posts: 227
- Joined: Thu Mar 03, 2011 11:21 pm
Re: Prelude, pt. II: World 11 Changelog
No...NOOBY93 wrote:Distance already did matter though.
Roads literally teleport you straight there without any cost aside from maybe it being broken and need fixed.

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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Prelude, pt. II: World 11 Changelog
i mean there are plenty of people who have played a long time and dont know anything about the game really, maze is a great exampleLunarius_Haberdash wrote:I say boy... Do you know how long I've been playing Haven?ChildhoodObesity wrote:ya too bad he doesnt know the game or community at all haha
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Prelude, pt. II: World 11 Changelog
That's already the caseovertyped wrote:No, this just leads people to not go out with their mains, and use alts to gather. Nothing changes except reduced freedom for the player.
Saltovertyped wrote:Bad idea, bad you.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude, pt. II: World 11 Changelog
^ This.. This right here has always been a fucking problem.Jiochan wrote:No...NOOBY93 wrote:Distance already did matter though.
Roads literally teleport you straight there without any cost aside from maybe it being broken and need fixed.
^ Because there wasn't any need, you could just teleport to wherever you wanted to trade all the way across the fekkin' world. Thank Jorbtar THAT'S broke.ChildhoodObesity wrote:here was local markets, people just didnt use them. im not even HUGELY against the roads thing personally cuz i have a shit ton of time and i play this game A LOT, but i think its really just gonna lead to people quitting which is SHIT for me... (and everyone)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.