Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.
Jiochan
Posts: 227
Joined: Thu Mar 03, 2011 11:21 pm

Re: Prelude, pt. II: World 11 Changelog

Post by Jiochan »

ChildhoodObesity wrote:are you aware that you cant build roads over large bodies of water tho??? if they actually do continents it more just fuck with local roads, you will still have to make the crazy boat rides if they disable chartering across continents too (pls dont...)
I think the idea of having to travel with goods to do trades is a fantastic idea. Build them wagons boys!
Fuck all that porting shit. Games not fun if u can port everywhere with little to no risk.
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Pan_w_okularach
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Joined: Mon Aug 04, 2014 10:57 am

Re: Prelude, pt. II: World 11 Changelog

Post by Pan_w_okularach »

SnuggleSnail wrote:Literally just make it so base grievous damage of all attacks is 40%, having rage makes you do 20% more and take 20% more, and concussion less random.
I don't understand why anything else is even being discussed... It's such an elegant solution that has literally no downsides other than OPK alts being less likely to die than mains.
it's such an elegant NON solution, most people will not buy your stupid Murder skill.
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SnuggleSnail
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Joined: Sat Oct 12, 2013 4:04 pm

Re: Prelude, pt. II: World 11 Changelog

Post by SnuggleSnail »

??? nowhere did I say the word murder
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Prelude, pt. II: World 11 Changelog

Post by Lunarius_Haberdash »

NOOBY93 wrote:Are you 13 years old?
smh this is a good enough ending to the road discussion for me
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jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Prelude, pt. II: World 11 Changelog

Post by 2d0x »

Jiochan wrote:...Games not fun if u can port everywhere with little to no risk.
This is debatable. Quickly deliver the goods and do something else or spend a real day on the delivery of goods.
Excuse me, I don't speak English.
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Lunarius_Haberdash
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Joined: Tue Jul 05, 2011 5:14 am

Re: Prelude, pt. II: World 11 Changelog

Post by Lunarius_Haberdash »

2d0x wrote:
Jiochan wrote:...Games not fun if u can port everywhere with little to no risk.
This is debatable. Quickly deliver the goods and do something else or spend a real day on the delivery of goods.
Or... Have someone who enjoys trading spend a real day on the road for a portion of the profits WHILE you do something else. It supports multiple play styles mate, and provides opportunity.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Prelude, pt. II: World 11 Changelog

Post by Kirche »

I'm not a fan of the arbitrary growth speed of crops and trees without any way of being able to tell beforehand if the they will grow faster or slower, either add a way to survey the soil to see its properties or get rid of the mechanic, as it is now it's just a random bonus or negative you get because by time you're at the point to tell, you've built your village
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Prelude, pt. II: World 11 Changelog

Post by ChildhoodObesity »

ur right, its time for me to start recruiting "traders" and all they do is deliver goods back and forth
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2d0x
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Location: Russia

Re: Prelude, pt. II: World 11 Changelog

Post by 2d0x »

Lunarius_Haberdash wrote:...Have someone who enjoys trading spend a real day on the road for a portion of the profits WHILE you do something else...
...and then search for this person all over the map ヽ༼ ಠ益ಠ ༽ノ Not all and not always have this opportunity.
Excuse me, I don't speak English.
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SnuggleSnail
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Joined: Sat Oct 12, 2013 4:04 pm

Re: Prelude, pt. II: World 11 Changelog

Post by SnuggleSnail »

Lunarius_Haberdash
Lunarius_Haberdash wrote:
2d0x wrote:
Jiochan wrote:...Games not fun if u can port everywhere with little to no risk.
This is debatable. Quickly deliver the goods and do something else or spend a real day on the delivery of goods.
Or... Have someone who enjoys trading spend a real day on the road for a portion of the profits WHILE you do something else. It supports multiple play styles mate, and provides opportunity.
That's kinda like saying sales tax increases opportunity. Except, worse, it's a flat tax imposed on inventory size. Most low value bulk goods instantly have near zero value. Unironically, I quit W8 because trading was no longer a viable end game, after playing W7 as a trader for over a year straight.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/

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