my ideas are fun and whimsical ozzyOzzy123 wrote:please aleck stop doing it to me, stop becoming 2nd granger
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Quest objects
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Quest objects
yes! It should throw a pebble projectile if it's a rock, or a stick if it's a tree.jorb wrote:Idk about that. If anything they could perhaps defend themselves.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Quest objects
Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?
Excuse me, I don't speak English.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Quest objects
Some random newbie that doesn't even know its a questgiver because he doesn't have a quest from him cuts a tree down to build his first log cabin and he gets destroyed by a nidbane with 1000 uac? Damn, that sounds like a great idea2d0x wrote:Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Quest objects
For example, a warning box may appear after each hit: "Forest spirits are annoyed" or something. Another option is to simply increase the questgivers HP.Ozzy123 wrote:Some random newbie that doesn't even know its a questgiver because he doesn't have a quest from him cuts a tree down to build his first log cabin and he gets destroyed by a nidbane with 1000 uac? Damn, that sounds like a great idea2d0x wrote:Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?
Excuse me, I don't speak English.

