And 300 is low so it makes the idea sound silly, that's why the opponents always post it: to burn straw men so they don't actually have to argue. Same goes with them completely ignoring that basically no one suggested a hard start cap, but burning that straw man is also easier than to actually argue. Because in the end they only have one argument: they don't like the idea of numbers not incrementing endlessly - they think they have theirs, so they give not a fuck about the rest of the game...Ozzy123 wrote:Because there used to be a 300 stat cap in w9Lunarius_Haberdash wrote:
Can someone enlighten me as to the reason for this number I keep hearing batted around?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Stat caps, a good solution
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Stat caps, a good solution
I remember that old thread.
It went like "Stat caps are bad because they were implemented in a bad way in the past"
Even jorb... smh.
It went like "Stat caps are bad because they were implemented in a bad way in the past"
Even jorb... smh.


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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Stat caps, a good solution
That thread.azrid wrote:I remember that old thread.
It went like "Stat caps are bad because they were implemented in a bad way in the past"
Even jorb... smh.
Like it isn't brought up in some capacity nigh monthly
sabinati wrote:do you expect me to just check the forum constantly, fuck off