Its like legacy but now if you don't take rage you have a better chance of survivingKamekono wrote:To my understanding it's already like that. You can't kill a KOed player. Once he's low on HP, you pretty much have to one-shot him so he doesn't go KO. Pretty much you have to kill whatever is left of his yellow bar in 1 hit.Mary_CZ wrote:When you buy the "Rage" skill, you lose your immunity to further damage after being knocked out.
So if u havent rage u cant die by attack? By player and animal attack? or only if player attack u? And how many ko u can get in near time? cause its werid get eg. 10x ko and be still alive.
The change will only be that Rage doesn't make you immune to that anymore. So if you are KOed, you can still be hit...
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Prelude, pt. II: World 11 Changelog
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Prelude, pt. II: World 11 Changelog
haha ye let me just make 2000 new racks everytime our wood quality gets significantly higher.Cheese racks soft cap quality of cheese.
also placement on cheese racks is painful you have to align them perfectly or they dont place and its mind numbing boring to do.
this is like the only tweak i dont like the rest is nice.
see homo sexuality trending,. do not do that.
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fox
- Posts: 194
- Joined: Thu Mar 04, 2010 10:39 pm
- Location: I'm still alive and love sweets.
Re: Prelude, pt. II: World 11 Changelog
As i think, you guys, need to delay New World starting on some more time
Give a chance to had seen the beautiful IRL World to some "non-stopable gamers".

Give a chance to had seen the beautiful IRL World to some "non-stopable gamers".
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude, pt. II: World 11 Changelog
wonder-ass wrote:haha ye let me just make 2000 new racks everytime our wood quality gets significantly higher.
also placement on cheese racks is painful you have to align them perfectly or they dont place and its mind numbing boring to do.
You might think slowing advancement by kneecapping cheese behind a wall of quality was rather the point, no?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude, pt. II: World 11 Changelog
Not whole world, only about half of it.KitsuneG wrote:It is in game for the whole world 10. For crops i mean. They are just messed with farmer credo, hives and realm growth speed bonuses, but it is - 100%.GamingRAM wrote:I like the idea of certain locations impacting the growth speeds of trees. One step closer to climates and regional benefits.
Perhaps a smaller effect can be applied to crops as well?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Prelude, pt. II: World 11 Changelog
They could have achieved that with a divide by 2 in the formula. What they are doing instead is making it fucking horrible and probably one of the new favorite botting activities. Hoorary.Lunarius_Haberdash wrote:wonder-ass wrote:haha ye let me just make 2000 new racks everytime our wood quality gets significantly higher.
also placement on cheese racks is painful you have to align them perfectly or they dont place and its mind numbing boring to do.
You might think slowing advancement by kneecapping cheese behind a wall of quality was rather the point, no?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Prelude, pt. II: World 11 Changelog
Avu wrote:making it fucking horrible
Avu wrote:new favorite...[activity]
Avu wrote:Hoorary.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Prelude, pt. II: World 11 Changelog
Given when I made cheese for myself, its been on a small scale, while annoying, its not that horrid. Though ill still need to improve what woods and saws I have when I do. Plus I cant use junk wood anymore when I make cheese racks lol.
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Ymma
- Posts: 6
- Joined: Wed Jun 08, 2016 7:00 pm
Re: Prelude, pt. II: World 11 Changelog
jorb wrote:We've been developing, and here's what's new...
SIEGE
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, ontop of it. Players entering through a Visitor Gate will receive a Visitor debuff, exactly as they normally would now. You cannot enter through Visitor Gates if you have an open combat relation.[/list]
COMBAT
Enjoy
but what about pve people? Mby some kind of flag? "we are not agressive, we not participate in yours war"
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude, pt. II: World 11 Changelog
Doesn't work that way. Anything given to "peaceful" players will be abused by others to grief you.Ymma wrote:but what about pve people? Mby some kind of flag? "we are not agressive, we not participate in yours war"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.