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EPSIL0N
- Posts: 73
- Joined: Mon Feb 01, 2010 4:32 am
Re: Party pointer
I think we need the arrows especially if one of the long run goals is phasing out teleportation.
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: Party pointer
Yeah but atm we have teleportation + arrows which is too easy.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Party pointer
if you don't like it simply don't party with people, then those arrows won't show up and ruin your game. now if you don't mind, the rest of us want a game that's playable.
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: Party pointer
thissabinati wrote:if you don't like it simply don't party with people, then those arrows won't show up and ruin your game. now if you don't mind, the rest of us want a game that's playable.
Ingame name: Natimo
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Party pointer
oh boy, weve got a live one hereBrickbreaker wrote:because its not really immersive and offers the player unnecesary advantages.
Being lost should actually mean being lost.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Party pointer
I can understand the idea of not wanting some phantom "arrow" floating around, when part of the ethos of the game is to ground everything in some sort of rationalized reality and remove the fantasy/video game feeling as much as possible. (at least that's how it seems to me)
But obviously, there needs to be some form of long-range navigation to avoid being lost completely on a long journey.
Is there some way to incorporate a sextant and compass sort of navigation system that you would have to actively participate in, and use that activity/skill to make the party arrow appear? Or do you think that would spoil the current cartography skill? My immediate thought is that would be fun to have a hearthland "astronomy"
Maybe our "sign" could be determined by the date we created the character? OK, that's probably going overboard... but active navigation might be a fun way to make the party "arrow" seem a little less disjointed without removing it alltogether.
But obviously, there needs to be some form of long-range navigation to avoid being lost completely on a long journey.
Is there some way to incorporate a sextant and compass sort of navigation system that you would have to actively participate in, and use that activity/skill to make the party arrow appear? Or do you think that would spoil the current cartography skill? My immediate thought is that would be fun to have a hearthland "astronomy"
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland