Game Development: World 11

Announcements about major changes in Haven & Hearth.
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Granger
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Re: Game Development: World 11

Post by Granger »

jorb wrote:
Granger wrote:So they shouldn't be liftable in the first place, or what is the message?
Rock crevices usually are not.
Shame, they're quite decorative.

Possibly there could be a way to move or build them with a developed character later, for village decoration?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Bolotniy
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Re: Game Development: World 11

Post by Bolotniy »

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ant dungeon? btw that shit when it become a BIG ant nest made me freak out
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DatSheep
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Re: Game Development: World 11

Post by DatSheep »

Granger wrote:
jorb wrote:
Granger wrote:So they shouldn't be liftable in the first place, or what is the message?
Rock crevices usually are not.
Shame, they're quite decorative.

Possibly there could be a way to move or build them with a developed character later, for village decoration?
Agreed! For my future cave hermit base theyd look so cool and have some function too
Something died in my basement and gave me rubella
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Den4X
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Re: Game Development: World 11

Post by Den4X »

Time to debug
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xADIKx
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Re: Game Development: World 11

Post by xADIKx »

Oh Edgana you are so generous bitch....

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MagicManICT
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Re: Game Development: World 11

Post by MagicManICT »

I clicked a wrong button, sorry folks.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ChildhoodObesity
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Re: Game Development: World 11

Post by ChildhoodObesity »

tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................
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Ozzy123
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Re: Game Development: World 11

Post by Ozzy123 »

ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................
same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Saxony4
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Re: Game Development: World 11

Post by Saxony4 »

Ozzy123 wrote:
ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................
same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable
I think its better this way so people like you two don't leave their roads in the way everywhere and it forces people to actually travel instead of just teleporting to an end location.
loftar wrote:git da mony
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MagicManICT
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Re: Game Development: World 11

Post by MagicManICT »

Ozzy123 wrote:
ChildhoodObesity wrote:tbh this travel weariness change just makes the game so boring for me... jorb wtfrikk..................................
same tbh.. not being able to port to nearby swamps, having to walk literally everwhere just doesn't seem fun at all, idk maybe if I played this game for a week it would be different but after so many years not being able to port somewhere just seems unbearable
you guys act like you haven't been playing since w6 when it was this way. You just got fat and lazy on the easy haven.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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