-
Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Cattails: Nonexistant?
Anyone found cattails yet? been wandering around waterways for a while and not seen any, just wanted to make sure i'm not going insane.
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Cattails: Nonexistant?
That.DDDsDD999 wrote:Raise your perception and exploration and you'll find them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Cattails: Nonexistant?
it honestly seems weird to not be able to see them. i rather them to be seen easily
but you only get roots and stuff from them once you hit 10 farming and 10 exploration or something
but you only get roots and stuff from them once you hit 10 farming and 10 exploration or something
Administrator of CoS
game ideas
game ideas
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Cattails: Nonexistant?
I think perc*exp requirements are a bit too much for some things. For example, I got forager credo, and the first quest wants me to find green kelp, wiki says that it requires at least 3500 perc*exp which is quite a lot in early game. And if I abandon it I lose 10k LP

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Cattails: Nonexistant?
You start seeing them at around 200-250 exp*perc.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Cattails: Nonexistant?
This would make sense - and the shores not look that barren at the beginning.maze wrote:it honestly seems weird to not be able to see them. i rather them to be seen easily
but you only get roots and stuff from them once you hit 10 farming and 10 exploration or something
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
yozzik111
- Posts: 259
- Joined: Thu Dec 22, 2011 10:30 am
Re: Cattails: Nonexistant?
That is somehow ridiculous you have to gain perception to see cattails that are naturally grow in a huge bushes.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
-
Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Re: Cattails: Nonexistant?
Wasn't under the impression that the requirements were at that level, would just presume they'd be pretty low considering they're a pretty annoyingly large plant in the water that's hard to miss.
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Cattails: Nonexistant?
I'd suspect it's balancing, to not completely invalidate taproots/nettles.Salad wrote:Wasn't under the impression that the requirements were at that level, would just presume they'd be pretty low considering they're a pretty annoyingly large plant in the water that's hard to miss.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual




