Put more shit that tries to kill a character in the area between A and B, travel will be less boring then.jorb wrote:I'm not opposed to changes and constructive ideas, but I think that we have to recognize that completely arbitrary zip-zapping is a bit much.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: World 11
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Grimrock
- Posts: 14
- Joined: Thu Dec 26, 2013 10:29 am
Re: Game Development: World 11
Or that. HeheMagicManICT wrote:Horse and wagon, you say?Grimrock wrote:Maybe a dedicated fast travel like a "minecart and minetracks" would be cool underworld,
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: World 11
honestly yea or just anything that makes it not the same boring stuff over and over and overGranger wrote:Put more shit that tries to kill a character in the area between A and B, travel will be less boring then.jorb wrote:I'm not opposed to changes and constructive ideas, but I think that we have to recognize that completely arbitrary zip-zapping is a bit much.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: World 11
Its time to explore more than a 1 line tunnel shaft my dudewonder-ass wrote:whats wrong with using a road in a long boring mine shaft do i really have to walk through it whats the fun in that lol. this is the kinda shit you fast travel for in games to get to the fun part of a game.jorb wrote:Come now. We both know that isn't true.


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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: World 11
its not for exploring its meant to go from point A to point B. now instead of just using a road and getting there in a second to keep going on with what i enjoy i have to walk a boring ass tunnel that i literally have auto walking in the background while i do other shit.azrid wrote:Its time to explore more than a 1 line tunnel shaft my dudewonder-ass wrote:whats wrong with using a road in a long boring mine shaft do i really have to walk through it whats the fun in that lol. this is the kinda shit you fast travel for in games to get to the fun part of a game.jorb wrote:Come now. We both know that isn't true.
see homo sexuality trending,. do not do that.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Game Development: World 11
Lets be honest here. Roads are completely broken now. Not so much because of the travel weariness. but because of the fact roads block roads. I don't know why we cant have a road system that just allows us to connect to other extablished routes and then break off in the direction you want to go at a later point instead.
You know like how roads actually work.
You know like how roads actually work.
jorb wrote:Stop shitposting.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: World 11
The change is that they block now when not set up correctly (free path between the turn points of the markers), which was changed as it had been abused excessively last world.Vassteel wrote:Lets be honest here. Roads are completely broken now. Not so much because of the travel weariness. but because of the fact roads block roads.
Voice your support: viewtopic.php?p=757608#p757608I don't know why we cant have a road system that just allows us to connect to other extablished routes and then break off in the direction you want to go at a later point instead.
You know like how roads actually work.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: World 11
Hey I never said that ok.. Maybe it felt like that for you but it's surely not what my post is supposed to mean, I'd never just straight up REEEEE at u guysjorb wrote: Haha, wow, smh. The slightest wrench in your machinery and it's instant and total "gaem is uselss".
Although taking this 10 minute walk to the swamp 100th time in these past 3 days is already driving me crazy. You people saying "REE TRY SOMETHING ELSE THAN PVP" have to be kidding, right? On w10 with short breaks I was grinding for 2~ years, no bots at all, I was doing everything in the world except for PVP for 100s of hours just to be able to compete in PVP and nothing was as tedious as travelling. This game is beautiful, I love the art style but I don't want to look at the same area over and over again, for the past 2 days I'm literally walking back and forth to all the quest givers on 2nd speed with no energy to not ruin my hunger level completly. It's not fun to me, I started the world being super hyped but every next trip to the same swamp just simply makes me bored. Oh, I'm also already outlawed so I can't even sleep to lose TW faster. "HAHA GRIND UP WILL YOU NOOOOB" yeah at one point I probably will but are all these hermits gonna be able to do it or are they gonna be stuck in the neighborhood that they already walked around 1000 times without even being able to visit the market? "HURR DURR THERE WILL BE LOCAL MARKETS" Yeah, sure, maybe for a month. CF had something no other market had so far - it was neutral. I can't wait to see all the threads like "I got killed by the local market owner and robbed off all my shitt!!!" and soon there will only be 1 market to which most of the noobs won't even have access because of travel weariness.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Game Development: World 11
Ah I was under the impression that a road would block an intersecting road. thanks for the info.Granger wrote:The change is that they block now when not set up correctly (free path between the turn points of the markers), which was changed as it had been abused excessively last world.Vassteel wrote:Lets be honest here. Roads are completely broken now. Not so much because of the travel weariness. but because of the fact roads block roads.
jorb wrote:Stop shitposting.
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: World 11
I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Is there a stats i can raise to alleviate that?