Quests too op earlygame

Thoughts on the further development of Haven & Hearth? Feel free to opine!
subie
Posts: 63
Joined: Mon Apr 01, 2013 2:37 am

Re: Quests too op earlygame

Post by subie »

Muuuust be nice.. I've gotten exp only about 14 times in a row.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Quests too op earlygame

Post by Aceb »

banok wrote: personally feel like there should be a limit of quests per day or something, something you do rarely which is very rewarding, rather than something you just grind away. right now having a quest log of 12 trees and rocks all asking you to do the same thing, is just a headache not fun.

tdlr; make quests alot rarer but consistently good (ie. always ok amount of lp, items/exp as bonus.)
You forget that early game, before You can build a base, You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat, You either collect stuff on your way between questgivers or drop them in terms of searching something particular, allowing your character progression. Before, if You weren't a faction or a person with strict plan, I would bet You were the one of many who occupied swamps to collect dragonflies and dandelions from area because You lacked a goal while waiting for claim and later pali to dry.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Quests too op earlygame

Post by MagicManICT »

Aceb wrote:You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat,
Exactly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Shadow7168
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Quests too op earlygame

Post by Shadow7168 »

Aceb wrote:
banok wrote:
You forget that early game, before You can build a base, You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat, You either collect stuff on your way between questgivers or drop them in terms of searching something particular, allowing your character progression. Before, if You weren't a faction or a person with strict plan, I would bet You were the one of many who occupied swamps to collect dragonflies and dandelions from area because You lacked a goal while waiting for claim and later pali to dry.
Pretty much this. You don't lose anything by not questing, but it's something rewarding you might as well be doing if you want to play but are waiting for leather/crops/coal etc.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Quests too op earlygame

Post by Fierce_Deity »

Agree they are still too over powered and just too random. I did a quest to kill a bat and greet a couple trees that took an hour and got 50 exp or so. A village mate walked 5 minutes and got his stomach relived by 150%. Saw a gilding rock for +17 intel too. zzz
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Quests too op earlygame

Post by shubla »

Maybe devs could change rewards to be at least more consistent. It takes quite a large amount of time to complete 1 quest, and reward could be 10 000 lp, 10lp or 1 quality higher blueberries in the vicinity...
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Re: Quests too op earlygame

Post by ErdTod »

I really like the randomness of rewards, and quests as they are - a little bit of gambling, one might say - loot boxes :) I'd say leave quests alone.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Quests too op earlygame

Post by iamahh »

i stopped questing after i got 200xp and a tiny stomach relief

depends on geography, if you have to cross mountains it be dangerrr
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Quests too op earlygame

Post by MadNomad »

ErdTod wrote:I really like the randomness of rewards
that's just unfair bullshit :evil: #FixTheRandomnessBullshit
User avatar
Grable
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Quests too op earlygame

Post by Grable »

quest rewards too random to be fun

Return to “Critique & Ideas”