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subie
- Posts: 63
- Joined: Mon Apr 01, 2013 2:37 am
Re: Quests too op earlygame
Muuuust be nice.. I've gotten exp only about 14 times in a row.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Quests too op earlygame
You forget that early game, before You can build a base, You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat, You either collect stuff on your way between questgivers or drop them in terms of searching something particular, allowing your character progression. Before, if You weren't a faction or a person with strict plan, I would bet You were the one of many who occupied swamps to collect dragonflies and dandelions from area because You lacked a goal while waiting for claim and later pali to dry.banok wrote: personally feel like there should be a limit of quests per day or something, something you do rarely which is very rewarding, rather than something you just grind away. right now having a quest log of 12 trees and rocks all asking you to do the same thing, is just a headache not fun.
tdlr; make quests alot rarer but consistently good (ie. always ok amount of lp, items/exp as bonus.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Quests too op earlygame
Exactly.Aceb wrote:You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat,
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Quests too op earlygame
Pretty much this. You don't lose anything by not questing, but it's something rewarding you might as well be doing if you want to play but are waiting for leather/crops/coal etc.Aceb wrote:You forget that early game, before You can build a base, You scatter away from your base in search for resources You need, so questing is a nice convienient way of time sink, instead of just collecting stuff -> port back -> drop down -> repeat, You either collect stuff on your way between questgivers or drop them in terms of searching something particular, allowing your character progression. Before, if You weren't a faction or a person with strict plan, I would bet You were the one of many who occupied swamps to collect dragonflies and dandelions from area because You lacked a goal while waiting for claim and later pali to dry.banok wrote:
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Quests too op earlygame
Agree they are still too over powered and just too random. I did a quest to kill a bat and greet a couple trees that took an hour and got 50 exp or so. A village mate walked 5 minutes and got his stomach relived by 150%. Saw a gilding rock for +17 intel too. zzz
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Quests too op earlygame
Maybe devs could change rewards to be at least more consistent. It takes quite a large amount of time to complete 1 quest, and reward could be 10 000 lp, 10lp or 1 quality higher blueberries in the vicinity...

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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Quests too op earlygame
I really like the randomness of rewards, and quests as they are - a little bit of gambling, one might say - loot boxes
I'd say leave quests alone.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Quests too op earlygame
i stopped questing after i got 200xp and a tiny stomach relief
depends on geography, if you have to cross mountains it be dangerrr
depends on geography, if you have to cross mountains it be dangerrr
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Quests too op earlygame
that's just unfair bullshitErdTod wrote:I really like the randomness of rewards
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Quests too op earlygame
quest rewards too random to be fun
