kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Vassteel wrote:Lets be honest here. Roads are completely broken now. Not so much because of the travel weariness. but because of the fact roads block roads.
The change is that they block now when not set up correctly (free path between the turn points of the markers), which was changed as it had been abused excessively last world.
Ah I was under the impression that a road would block an intersecting road. thanks for the info.
On a positive note, we've reached new highs three days in a row. 1558 and possibly counting today. Awesome!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Road nerf is a much needed nerf to questing.
If you can't make quests 24/7 as easy as before its good. We don't need runaway stats because you got used to runaway stats.
Now you are also encouraged to not mine 1 line tunnels to find metals.
I say people just need to get used to it and use their time more wisely than using old tactics.
Also if you run out of energy running around you need to l2p.
kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Should be based on distance as well. And we should only be able to hearth back from close to home.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.
kirion wrote:I'm not against hearthing back causing some TW, but 5% each time seems a bit much. I'd prefer if it was closer to 1 - 3%.
Is there a stats i can raise to alleviate that?
Should be based on distance as well. And we should only be able to hearth back from close to home.
Cold Take.
Hot Take: Only be able to hearth back from far away.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
jorb wrote:I'm not opposed to changes and constructive ideas, but I think that we have to recognize that completely arbitrary zip-zapping is a bit much.
Only been saying this for forever.
jorb wrote:Merely pointing out: At this stage you would not have wine even if it did reduce TW.
ChildhoodObesity wrote:it basically just makes using roads nonexistent
Come now. We both know that isn't true.
Even if it were... Good. Now to eliminate that idiot Knarr hearthings.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.