That exacerbates an existing problem and solves nothing, the intent was to make hearthing something you had to do close to home (and retain its usefulness as regards slave keys), and long travels a thing that you couldn't vampf home from like you never left your yard.Burinn wrote:Hot Take: Only be able to hearth back from far away.Should be based on distance as well. And we should only be able to hearth back from close to home.
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: World 11
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: World 11
This is a cold take. Make hearthing impossible with travel weariness and increase the cost of hearthing. Or make it a part of hearth magic, and cost experience, like all the rest of the magic in the game. Being able to teleport small distances doesn't make any sense when you can just walk the thirty seconds.Lunarius_Haberdash wrote:That exacerbates an existing problem and solves nothing, the intent was to make hearthing something you had to do close to home (and retain its usefulness as regards slave keys), and long travels a thing that you couldn't vampf home from like you never left your yard.Burinn wrote:Hot Take: Only be able to hearth back from far away.Should be based on distance as well. And we should only be able to hearth back from close to home.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
knightgabe13
- Posts: 148
- Joined: Wed Oct 19, 2011 4:12 am
Re: Game Development: World 11
Maybe make the Bear warning sound a little more terrifying? I don't think I jumped quite far enough out of my seat. :lol:
Check out HavenTune! :D
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: World 11
Been a while since I played (pre credo iirc?), liking the changes that have accumulated. I know I'm just a world start newb, but gj imo jorbtar.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: World 11
It does when the intent is to remove fast travel from the game but retain the usefulness of slave keys.Burinn wrote:This is a cold take. Make hearthing impossible with travel weariness and increase the cost of hearthing. Or make it a part of hearth magic, and cost experience, like all the rest of the magic in the game. Being able to teleport small distances doesn't make any sense when you can just walk the thirty seconds.
It makes no sense to have to travel an hour just to be able to teleport home. Effectively cutting that distance in half.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: World 11
thanks for the belts buff, best QoL so far
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: World 11
I wonder when will we get the first weekly update? This week? Which day?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Timibertlense
- Posts: 30
- Joined: Mon Jan 09, 2017 2:56 pm
Re: Game Development: World 11
Anybody who already eat some salt?
It's 5% @10q and scales up or how does it work in W11?
It's 5% @10q and scales up or how does it work in W11?
-
DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development: World 11
Sorry, late to the party, we're slowly starting with my friends, hard to coordinate IRL. But tonight, we shall reunite and look for a claim.
I noticed the travel weariness while hearthing, and I read the few last pages. Can you please elaborate on what's going on ?
Will I be able to Hearth at 100% TW or does it only prevents me from using roads ?
Because frankly we never made roads, but I can't imagine playing this game without hearthing at will.
Otherwise, I like what I saw so far
And gratz for the numbers, this game deserves massive success, because it truly is one of a kind.
I noticed the travel weariness while hearthing, and I read the few last pages. Can you please elaborate on what's going on ?
Will I be able to Hearth at 100% TW or does it only prevents me from using roads ?
Because frankly we never made roads, but I can't imagine playing this game without hearthing at will.
Otherwise, I like what I saw so far
-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Game Development: World 11
you can hearth back even at 100% so no worriesDamJNeT wrote:Sorry, late to the party, we're slowly starting with my friends, hard to coordinate IRL. But tonight, we shall reunite and look for a claim.
I noticed the travel weariness while hearthing, and I read the few last pages. Can you please elaborate on what's going on ?
Will I be able to Hearth at 100% TW or does it only prevents me from using roads ?
Because frankly we never made roads, but I can't imagine playing this game without hearthing at will.
Otherwise, I like what I saw so farAnd gratz for the numbers, this game deserves massive success, because it truly is one of a kind.
jorb wrote:Stop shitposting.