So, one of Gods nearby was killed while I was offline, which didn't make me happy, so I came up with this idea:
- Make banishing the spirit from a tree/stone a Hearth Magic that costs some ~10k exp, so you will not just randomly chop them around cause you can, or cause you don't like their neighbours. Before you do that ritual on the given tree - one can't chop it, and for stone - can't chip it.
At least this will impy some cost on people that you could've otherwise spend on some meditation or whatever...
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CloudJhi
- Posts: 456
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Re: RIP Quest Givers
People tend to kill off the quest givers that are too far off to reach, often to avoid being sent to them once again.
That said, this isn't a bad idea. Sure would hate if it was implemented though.
That said, this isn't a bad idea. Sure would hate if it was implemented though.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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2d0x
- Posts: 782
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Re: RIP Quest Givers
This is strange. Doesn't the reward improve with increasing distance? In any case, the quest can always be canceled. Or you can just ignore the quest.CloudJhi wrote:People tend to kill off the quest givers that are too far off to reach, often to avoid being sent to them once again...
Excuse me, I don't speak English.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: RIP Quest Givers
There should definitely be some penalty for killing a quest giver to make things a little more interesting. The spirits do not take kindly to their homes being defiled.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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ErdTod
- Posts: 577
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Re: RIP Quest Givers
But the punishment - or rather an obstacle - shouldn't be something easily to overcome with throwaway alts...
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: RIP Quest Givers
It should be a cost not a penalty. Alts don't pay penalties but they have to pay costs.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Sevenless
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Re: RIP Quest Givers
Other than just griefing, people are saying the main reason to do this is to trim your personal quest tree. Wouldn't it make the most sense if the spirit just inhabited a nearby tree/rock (and transfer all active quests to it) so that benefit was mute?
I'm not entirely sure what the argument for letting people kill questgivers is in the first place. Public resource that's griefable and almost impossible to protect.
I'm not entirely sure what the argument for letting people kill questgivers is in the first place. Public resource that's griefable and almost impossible to protect.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: RIP Quest Givers
If it inhabits nearby tree/rock, then with enough effort you could "lead" all the spirits to one place and make an OP quest spot. But I'm sure given enough thought - there is a solution to this as well.
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Sevenless
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Re: RIP Quest Givers
Not if "nearby" was tied to a specific coordinate rather than to the item it's currently inhabiting. You could also make it so if it got too far from the starting point it would die, but at that point the amount of effort to kill it would justify the activity since it'd take time and stamina to do so.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: RIP Quest Givers
Hrum.... This is a tricky widget. I do like the idea of the spirit moving to a different nearby natural feature.
*AND* for the individual that destroyed it being subjected to a penalty on all Q in the area around the tree until a Geas is completed. (The area affected could be the area around the tree that is affected by things like "Lynx quality increased")
*AND* for the individual that destroyed it being subjected to a penalty on all Q in the area around the tree until a Geas is completed. (The area affected could be the area around the tree that is affected by things like "Lynx quality increased")
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.