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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Inner village crossroads
whynot have roads inside of Village claim that don't extend beyond village cost Auth for fast travel vs TW ?
jorb wrote:Stop shitposting.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Inner village crossroads
I guess if I had to I could live with that. Still like crossroads more as they're less ugly but still.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Inner village crossroads
One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.
Do note also that paving greatly reduces the cost of traveling along roads.
Do note also that paving greatly reduces the cost of traveling along roads.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Inner village crossroads
Conisder a mole teleporting along village roads in order to drain the claim.Vassteel wrote:whynot have roads inside of Village claim that don't extend beyond village cost Auth for fast travel vs TW ?
Great hint. Thanks.jorb wrote: Do note also that paving greatly reduces the cost of traveling along roads.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Inner village crossroads
jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.
Do note also that paving greatly reduces the cost of traveling along roads.
If that's the case Jorb. Would it be possible to implement a system for paving a road? Say Interacting with the starting point and paying a cost in stone to pave along its path.
jorb wrote:Stop shitposting.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Inner village crossroads
Wait what? How where? Paving what exactly? the posts the entire route? how much? What is greatly reduced exactly?jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.
Do note also that paving greatly reduces the cost of traveling along roads.
What about reducing weariness though? I was logged out 6 hour (no bed) and i was still at 100% (need to double check), can it go over 100% how does it work? Basically once I hit 100% it didn't go down. I mean I use teleport to heart quite liberally but it''s still the most logical solution because it makes half the trips free. The only way I'd change how I do things if I didn't have to go out for days or if I planned from some very long trip. But really travel weariness suckz.
I get it that free traveling fucks with your questing system but It would be much more fun for everyone if it was quests that were limited and not traveling. Not everyone quess all the time but everyone has to go at least somewhere...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Inner village crossroads
Roads count the tiles they pass to calculate cost. Paving costs one. Grass costs three. Deep water is pretty expensive. &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Inner village crossroads
Basic bed does reduce TW and is quite efficient at that.Avu wrote:...
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Yorla
- Posts: 166
- Joined: Tue Apr 19, 2016 12:37 am
Re: Inner village crossroads
Paving decays.jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.
Do note also that paving greatly reduces the cost of traveling along roads.
Please remove that nonsense with TW on teleporting back home. You made the game where we should travel miles just to get to questgivers and now rendered roads completely useless for lowstat newbies. Haven't you noticed what the road back to home in RL is usually shorter than the trip from home?
And here I should apologize for my spelling... But I won't! Deal with it 
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Inner village crossroads
jorb wrote:Roads count the tiles they pass to calculate cost. Paving costs one. Grass costs three. Deep water is pretty expensive. &c.

Not like it matters how much they cost
That's a good question, I feel like unfortunetly it works like that in most of the changes, people are spamming on forums saying "HAHA GOOD JOB DEVS, FUCK YOU GRINDERS, FUCK YOU BOTTERS, WE SHOWED YOU!" not realizing that 90% of players that will get fucked by some change are just normal hermits. For travelling all these botting grinders will eventually have 1000 will grinded on a 500x500 botted farm to travel everywhere but all these peacefull newbies that would like to visit a market won't be able to do that because they will be stuck at max 100 will forever.Yorla wrote: If 15 out of 1.5K players abused the system, why everyone else has to suffer?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..