They already tried to appease you people by limiting road travel and adding TW back to hearthing.
S t o p
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Hearth Secret Returns and Travel Weariness
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Hearth Secret Returns and Travel Weariness
A countryside stroll to your Haven. Yes.shubla wrote:Hearth is in name of the game. If you remove hearthing. The game should be renamed to "haven & long walks"
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Hearth Secret Returns and Travel Weariness
There is a point to this discussion:
The hearth (TP to HF) mechanic is needed to get a character unstuck in case it manages to manouver itself into a situation it can't move out of.
I also agree with the idea that there should be a way to get your character (and the stuff on it) to safety, unless being in combat, quickly in case RL calls. On the other hand we shouldn't be able to use that endlessly, having oceans as a map barrier would be pointless in case you can teleport over them at your leisure.
The general issue is that we're all used to exploiting this to speed up what we're doing, the updates that added the ability to mass port leashed animals, carts, knarrs and whatnot made that worse.
As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
The hearth (TP to HF) mechanic is needed to get a character unstuck in case it manages to manouver itself into a situation it can't move out of.
I also agree with the idea that there should be a way to get your character (and the stuff on it) to safety, unless being in combat, quickly in case RL calls. On the other hand we shouldn't be able to use that endlessly, having oceans as a map barrier would be pointless in case you can teleport over them at your leisure.
The general issue is that we're all used to exploiting this to speed up what we're doing, the updates that added the ability to mass port leashed animals, carts, knarrs and whatnot made that worse.
As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Hearth Secret Returns and Travel Weariness
We've tried this kind of thing, it was horribly unfun. It's very satisfying to go "adventure done, home time!" and be home. Walking back is never as good as adventuring out.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Hearth Secret Returns and Travel Weariness
Well said. You're right about the utility to get unstuck, and I see that argument being a sound one. I know that current Loftar has stated that the mechanic of Oceans being a barrier for Charter Stones cannot be applied to things that do not have a static location.Granger wrote:As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Hearth Secret Returns and Travel Weariness
Even with the overwhelming proof otherwise, I still seriously doubt you've ever even played the game after a suggestion like this.
It's not just a matter of convenience. Hearth fires are literally a necessity for the game to function properly.
It's not just a matter of convenience. Hearth fires are literally a necessity for the game to function properly.
Join the Haven and Hearth Discord!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Hearth Secret Returns and Travel Weariness
Make a custom client which does not have button to hearth and see how many people want to use it to see how good the idea is.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Hearth Secret Returns and Travel Weariness
You 3 mosquetards need to take a break you are so busy trying to fuck up ozzy and other autism boys that are losing sight of the big picture i dont want to walk back after every trip when i have limited play time i want to get shit done. When i want to explore i go do that but i don't want to be forced to. So unlimited hearthtravel from anywhere in the world with any % of TW. If you want self imposed limitations thats your problem i want to play and have fun.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Hearth Secret Returns and Travel Weariness
Use arguments in case you don't like suggestions of others, save the ad hominem for The Moot please.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Hearth Secret Returns and Travel Weariness
There should be a technical solution to this.Lunarius_Haberdash wrote:Well said. You're right about the utility to get unstuck, and I see that argument being a sound one. I know that current Loftar has stated that the mechanic of Oceans being a barrier for Charter Stones cannot be applied to things that do not have a static location.Granger wrote:As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
Possibly something like boiling down the map to a lower resolution bitmap with all deep ocean at color 0 and the rest at color 1, x=1, pick one color 1 tile and flood fill it in color x, increment x and repeat till no color 1 tile is left. This would only be needed once as players are not able to terraform water.
Then one could compare the color of source and target tile, should these differ they would be on different continents.
Wouldn't do a straight line check, but could be enough to do the trick.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020