Game Development: World 11

Announcements about major changes in Haven & Hearth.
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Bowshot125
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Re: Game Development: World 11

Post by Bowshot125 »

Wait, so even if I bought a silver sub for an entire year I don't get all the hats? The fuck? Is this some new type of Communist uprising?
DamJNeT
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Re: Game Development: World 11

Post by DamJNeT »

aaaaah, perfect, I was worried yesterday, but read on the wiki that you could prort back even at 100% TW. So I refrain from posting. But when I saw those posts, I had to ask :D

Thanks for the answer.
chungusalt
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Re: Game Development: World 11

Post by chungusalt »

great game
Last edited by chungusalt on Mon Feb 04, 2019 9:40 pm, edited 1 time in total.
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MagicManICT
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Re: Game Development: World 11

Post by MagicManICT »

I'm always playing around with the standard client every once in a while just to see what needs improved.... thanks for those toggle information adds such as item qualities and support radius. Saw a couple of other things, too, but those two stuck to the brain.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatSheep
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Re: Game Development: World 11

Post by DatSheep »

I don't go insane everyday when I play, so my TW usually racks up to 60 percent. Sleeping is great for reducing it, and we have way cheaper beds now, so it's a good or not so harmful mechanic imo
Something died in my basement and gave me rubella
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HarryDresden
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Re: Game Development: World 11

Post by HarryDresden »

First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Vigilance
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Re: Game Development: World 11

Post by Vigilance »

HarryDresden wrote:First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.
Welcome back, pal. ;)
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HarryDresden
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Re: Game Development: World 11

Post by HarryDresden »

Vigilance wrote:
HarryDresden wrote:First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.
Welcome back, pal. ;)
Hope you're doing well Vigi, still terrorizing the world I see.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
Timibertlense
Posts: 30
Joined: Mon Jan 09, 2017 2:56 pm

Re: Game Development: World 11

Post by Timibertlense »

Vassteel wrote:
DamJNeT wrote:Sorry, late to the party, we're slowly starting with my friends, hard to coordinate IRL. But tonight, we shall reunite and look for a claim.

I noticed the travel weariness while hearthing, and I read the few last pages. Can you please elaborate on what's going on ?
Will I be able to Hearth at 100% TW or does it only prevents me from using roads ?
Because frankly we never made roads, but I can't imagine playing this game without hearthing at will.

Otherwise, I like what I saw so far :D And gratz for the numbers, this game deserves massive success, because it truly is one of a kind.
you can hearth back even at 100% so no worries


Whats the Problem with travel weariness then?
Why would i try to hold it low?
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MagicManICT
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Re: Game Development: World 11

Post by MagicManICT »

Timibertlense wrote:Whats the Problem with travel weariness then?
Why would i try to hold it low?
It'll block road travel if you need to go for a distance longer than you have rested for based on Will.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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