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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: My 1st death, ty jorb.
Perhaps make the entrance inside the dungeon water? So you can row out of it
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: My 1st death, ty jorb.
Makes sense.ricky wrote:Perhaps make the entrance inside the dungeon water? So you can row out of it
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Seraphimos
- Posts: 108
- Joined: Mon Feb 21, 2011 8:20 pm
Re: My 1st death, ty jorb.
Small patch of land infront of this dungeon can solve all problems. Literally 1 tile is enough. So you can take boat with you and leave dung with it.jorb wrote:I don't like that, though. I like that you can stash the boat inside while you delve deeper.bladeking230 wrote:Would be good if you can't actually take your boat in with you when you right click it, i spawned in there on my boat still so i couldn't get off before they agroed me and killed me
Thank you, this is more than enough)jorb wrote:
Sorry for your loss, OP.
Last edited by Seraphimos on Wed Feb 06, 2019 4:01 pm, edited 2 times in total.
Time rolls on, wipe these eyes. Yesterday laughs - tomorrow cries!
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Sevenless
- Posts: 7704
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- Location: Canada
Re: My 1st death, ty jorb.
Oh that's a rather elegant answer to this problem. I like.ricky wrote:Perhaps make the entrance inside the dungeon water? So you can row out of it
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: My 1st death, ty jorb.
That would work, too.Seraphimos wrote:Small patch of land infront of this dungeon can solve all problems. Literally 1 tile is enough. So you can take boat with you and leave dung with it.
Not to put a hole in the suggestion, but lodge entrances are usually below the water line and come back up in the central house area. This being a fantasy lodge and all, logic and reality don't have to apply. It's just something to think on when picking which solution to go with.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.