cool idea. Like everything in haven, it should be about quality not quantity. unfortunately its way too easy to get a large quantity of high quality.
I really like the idea, but i'm 100% certain the minmaxers would cycle through 100s of cheap curios and foods to earn their optimal output again. If curios/foods were somehow weighted differently than just "per item" i feel it'd encourage variety instead of 1 good/100 fast and bad. perhaps curio boredom based on size, MW, or time studied, and food based on something else?
also a straight 10% debuff is draconian. perhaps a stackable % debuff based on how many of each you've consumed. 3 curios = 1% for 1 + 2% for 2 and + 3% for 3 for 6% total.
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ricky
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Re: Boredom and sane Satiation for Curiosities and Food
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MagicManICT
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Re: Boredom and sane Satiation for Curiosities and Food
Food, curios, and quests all need serious balancing. They just don't work on the curve sqrt(x/10). There are too many multipliers in the game and some sensible rules of "diminishing returns" need to be implemented.Granger wrote:Wouldn't solve the problem of not starting at the beginning (or having an accident) ending your ability to compete.dafels wrote:Satiations should be removed altogether, hunger bar timegate should be made relevant just like it was in world 8 and salt should have a debuff the more you use it
This suggestion (in concert with needed nerfs to quality explosion) would make starting later in a world feasible as it would slow down characters the more they develop, so a new one could reach their levels (or at least get near enough to make the difference neglible).
Simplifying the math along with reasonable balance changes would go much further than any convoluted system.
I'm with dafels and the others on this. Get rid of satiations; don't add the same thing for curios. (It was one of the first big changes that turned me completely off of Salem.) Make a system complex with depth, not complications and strange edge rules.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MooCow
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Re: Boredom and sane Satiation for Curiosities and Food
First off, the FIFO mechanic is a good system.
However I have concern about a couple details.
- Easy to understand. If people cant understand the system, it is worthless.
- Slowly increases in complexity. A system should complicated to keep people interested.
- Highly Impactful. If the system doesn't do anything, then it shouldn't be in the game.
- Has gameable elements. The player should be able to interact with the system, and it have impacts with reasonable effort.
However I have concern about a couple details.
- There is a strange notion with some of the form regulars that the infinite grind and/or huge stats are a bad thing. This is not true. There are lots of games which the only goal is getting the biggest numbers. All of those examples have large healthy player bases. I would go into this point further, but it really deserves it's own topic.
- How do you prevent the system from becoming so cumbersome people just ignore it? Lots of players will avoid taming and steelmaking because they find it too much bother.
- Overhauling both the LP system, and the FEP system at the same time would be a terrible idea. Doing them both with the same system is even worse. Both aspects would suffer from the same unexpected flaws and could make the game completely, not just half, unplayable
- The System needs to be adjusted so that it makes players feel good about playing right. If the best possible outcome is not being penalized, players will be unhappy with the system. Communicating that they are doing well is important.
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Granger
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Re: Boredom and sane Satiation for Curiosities and Food
An update:
It's a bit dated of an post as satiations can't be eathen through anymore (as of world 11), but the general idea should still be sound.
As we all like being positive the pig should be dressed up nicely through turning the labels around, making it a buff to stuff that's rare to the character.
This is bumped because of the discussion about hunger as a long-term companion to short-term satiations having shortfalls that lead to making alts viable (or a must) for hard labor. So please take a peek at the idea so see if the suggested general mechanic could fit as a replacement for the hunger bar multiplier.
It's a bit dated of an post as satiations can't be eathen through anymore (as of world 11), but the general idea should still be sound.
As we all like being positive the pig should be dressed up nicely through turning the labels around, making it a buff to stuff that's rare to the character.
This is bumped because of the discussion about hunger as a long-term companion to short-term satiations having shortfalls that lead to making alts viable (or a must) for hard labor. So please take a peek at the idea so see if the suggested general mechanic could fit as a replacement for the hunger bar multiplier.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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xdragonlord18
- Posts: 623
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add boredom
pls consider making it so hearthlings get bored after studying the same curiosities over and over again this could b shown by making the frequently studied curiosities less effective while also making the other curiosities more effective this way u get more curiosity variety and there is never one best curiosity loadout also u could add curiosities that can only be found or made on each continent that way there is more incentive to trade across oceans
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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shubla
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Re: add boredom
Been suggested before, also, wrong subforum!?

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xdragonlord18
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Re: add boredom
opse lolshubla wrote:wrong subforum!?
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Ysh
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Re: add boredom
I do not mind this idea when it is posted the first time. This red sonic poster is maybe Granger alternate account to shill his idea?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Audiosmurf
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Re: add boredom
What about the one where you get so bored that you kill yourself, I liked that one.Ysh wrote:I do not mind this idea when it is posted the first time. This red sonic poster is maybe Granger alternate account to shill his idea?
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Vigilance
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Re: add boredom
never forget this man's contributions to our forums.Audiosmurf wrote:What about the one where you get so bored that you kill yourself, I liked that one.Ysh wrote:I do not mind this idea when it is posted the first time. This red sonic poster is maybe Granger alternate account to shill his idea?

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