Mightysheep confirmed dunked on.azrid wrote:MightySheep wrote:This is one of those things where everyone is acting like they know something other people dont because they want to seem smart when really they are full of shit.
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Burinn
- Posts: 3097
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Re: Thoughts so far on W11
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Ozzy123
- Posts: 2483
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Re: Thoughts so far on W11
He was probably at 50% hunger level or something
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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waga
- Posts: 620
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Re: Thoughts so far on W11
Only thing he proved is that he wasn't at 300% bonus
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MightySheep
- Posts: 2535
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Re: Thoughts so far on W11
Yeah, except I also saidBurinn wrote:Mightysheep confirmed dunked on.azrid wrote:MightySheep wrote:This is one of those things where everyone is acting like they know something other people dont because they want to seem smart when really they are full of shit.
I guess I forgot to say "inb4 some idiot posts some extreme end of the spectrum and acts like he made a good a point".MightySheep wrote:quests are far too RNG
Devs can just look at character database and take all the top 1% of character attributes and compare vs hunger bars. I'm pretty sure there won't be many 300%ers.
Trying to get feedback from this playerbase is pretty much pointless as threads like this shows.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Thoughts so far on W11
The implementation of Oceans were a good and necessary development. Hopefully the majority of players end up on a continent with neighbors equally suited to their own gameplay style -- peaceful farmer or murderous hobo.
Hopefully the larger groups will find their island and make a fortress vault and leave most of the rest of us the hell alone. (Yeah sure)
Hopefully the larger groups will find their island and make a fortress vault and leave most of the rest of us the hell alone. (Yeah sure)
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Ants
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Re: Thoughts so far on W11
I'm kinda worried about how trade will work this world. It's gonna suck to have to travel several hours to reach markets on other continents.
❤Haven's most kawaii retarded ethot karen❤


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shubla
- Posts: 13041
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Re: Thoughts so far on W11
Trading was good in legacy. Lots of trade threads on forum etc.Ants wrote:I'm kinda worried about how trade will work this world. It's gonna suck to have to travel several hours to reach markets on other continents.
last world?
There was one market where everyone just teleported to and bought stuff from stalls.
No other markets.
100% monopoly on one market.
Everyone just teleported by using charters....
Not fun!
Maybe there will be merchant ships that you can order stuff from other markets and stuff if you are too lazy to go yourself?
When there is demand there will be supply!
Multiple currencies may be cool too.
But I fear that it wontt happen, currently it is just too easy to make a shit ton of coins. Except if you make them from rare metals, such as gold.
Devs should seriously implement some way to identify coins. Each coin should say when it was forged at least, maybe even have unique ID "coin 323258, forged on 527th day" or something. Maybe its a bit ugly, coins dont really have ID numbers anyway. But we could have paper money that has unique, increasing ID for each bill.
Last edited by shubla on Thu Feb 07, 2019 11:37 pm, edited 1 time in total.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Aceb
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Re: Thoughts so far on W11
Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.shubla wrote: last world?
There was one market where everyone just teleported to and bought stuff from stalls.
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shubla
- Posts: 13041
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- Location: Finland
Re: Thoughts so far on W11
In cF its all passive trading because people use stalls. Very boring.Aceb wrote:Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.shubla wrote: last world?
There was one market where everyone just teleported to and bought stuff from stalls.
In legacy you had to actively trade with the other guy.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Aceb
- Posts: 1831
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Re: Thoughts so far on W11
You're actually wrong here. People actively traded outside of barter stands as well, usually with lower prices. You just don't see that. Especially because of discord. Wrong assumptions, wrong conclusions.shubla wrote:In cF its all passive trading because people use stalls. Very boring.Aceb wrote:Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.shubla wrote: last world?
There was one market where everyone just teleported to and bought stuff from stalls.
In legacy you had to actively trade with the other guy.

