Early game armor, leather armor, bone greaves, badger vest, etc, break in one or two battles. I made a nice brand new q25 badger vest, went into a mine, fought two bats, took about 30 damage, and it broke. They're all completely useless to anyone but the biggest groups that can cheese bears and grind 100ks of LP to get decent leather/string.
Give them more wear capacity and make wear scale less with quality, idk. But for now your only hope is to get enough combat skills so that they can't hurt you as leather armor breaks in a matter of seconds.
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linkfanpc
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Early-game armor needs more HP
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Audiosmurf
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Re: Early-game armor needs more HP
I used a set of leather armour, pants, and boots, to kill like 8 bats (with stats that were too low) early on before even one piece of it broke. It's really in a fine place currently, I think. Stack more armour to distribute it across more pieces.
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shubla
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Re: Early-game armor needs more HP
We should be able to repair armors at least.
Repairing armor would softcap its quality, based on skills and quality of material used.. (Not increase)
I don't use armor currently because it will get broken really fast and is just waste of materials.
If I could repair my armor by somewhat cheap materials, I could use them.
Repairing armor would softcap its quality, based on skills and quality of material used.. (Not increase)
I don't use armor currently because it will get broken really fast and is just waste of materials.
If I could repair my armor by somewhat cheap materials, I could use them.
Last edited by shubla on Fri Feb 08, 2019 10:19 pm, edited 3 times in total.

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linkfanpc
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Re: Early-game armor needs more HP
That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.Audiosmurf wrote:Stack more armour to distribute it across more pieces.
They don't even give much defense in general, blocking only 20-30 with a full set. And plus once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides. If they had slightly more deflect it could be something, but for now i really don't feel armor is very useful due to low wear capacity.
Also why do you need to kill boars before you can even complete the set? You either need high enough stats where all the armor becomes useless, or cheese them.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Audiosmurf
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Re: Early-game armor needs more HP
I don't know that you've tested this enough to sound as sure about it as you think you are.linkfanpc wrote:That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.
Hides/leather are not a problem early game after establishing a claim, and if they are you have bigger problems to worry about than not being able to fight bats. Not gonna say armour stats are perfectly tuned, but my experience so far seems to completely contradict yours.linkfanpc wrote:once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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linkfanpc
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Re: Early-game armor needs more HP
Me and my brother both made torso armor/leather pants/leather boots and killed probably 5 foxes taking ~20 damage each, spreading the damage between us. All the armor was either broken or reduced to 5-10 more HP.Audiosmurf wrote:I don't know that you've tested this enough to sound as sure about it as you think you are.linkfanpc wrote:That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.
Hides/leather are not a problem early game after establishing a claim, and if they are you have bigger problems to worry about than not being able to fight bats. Not gonna say armour stats are perfectly tuned, but my experience so far seems to completely contradict yours.linkfanpc wrote:once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides.
I never said leather was a problem, but having to constantly replace your armor after a few fights with weaker creatures doesn't leave you with much left, especially considering leather takes almost around 30-35 hours to tan + 12-15 for drying.
EDIT: Should clarify i meant each fox dealt probably ~20 damage to both of use combined.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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akadiablo
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Re: Early-game armor needs more HP
I agree, even if you receive minor 1-2 damage hits which is unavoidable, it would heal back in a hour maybe, while most durable armor would be broken in 10 fights at most. I have to unequip my bat cloak every fight because it defence aren't helping but stat bonuses are great.
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Sevenless
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Re: Early-game armor needs more HP
Considering it doesn't give much protection, nabs are mostly the ones using it (aka will make mistakes more), I agree that it should probably be a little more lenient on the wear. That or make new armor (that wooden armor suggestion?) that fills the role.
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azrid
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beardhat
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Re: Early-game armor needs more HP
I'd be okay if they just let us repair armor, but have its quality reduce and max health reduced every time we do so.
Early game armor just seems to be a waste of leather IMO, better to make it into CTCs and stick to badger vests and bat capes as your damage reduction vs chip damage and instead focus on keeping your defenses up.
Early game armor just seems to be a waste of leather IMO, better to make it into CTCs and stick to badger vests and bat capes as your damage reduction vs chip damage and instead focus on keeping your defenses up.

