So as you guys probably know or maybe not know, there is 3 kinds of rooms in beaver and bat dungeons,
1. Clear the room with no additional spawn which unlocks the next door
2. Killing "X" of spawning mobs will unlock the door.
3. Clearing the room AT THE SAME TIME before next monster spawns unlocks the door.
Rooms 1 and 2 are perfectly fine but getting the 3rd room kind basically makes u go out of the dungeon and look for another one, even doing bat dungeons on w10 with "titan" stats was like that, that kind room is just stupid, it's suuuper unbalanced to the other 2 rooms and makes the entire experience really really boring stat-check where you have to kill 5-6 monsters at the same time before the next one spawns. I think it would be better to get rid of that kind of room, add something else or just leave these 2 rooms.
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Ozzy123
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Dungeon rooms difficulity is unbalanced and stupid
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
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shubla
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Re: Dungeon rooms difficulity is unbalanced and stupid
I agree

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jorb
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Re: Dungeon rooms difficulity is unbalanced and stupid
Disagree. Those rooms are the only thing mildly challenging about the dungeons.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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D0fuz15
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Re: Dungeon rooms difficulity is unbalanced and stupid
What if u change it for...
Spawn "X" monsters and you have "Y" time to kill them, if not the room spawns around the ppl lots of hard dungeon monsters(bats, beavers, etc) and then the door unlocks.
Spawn "X" monsters and you have "Y" time to kill them, if not the room spawns around the ppl lots of hard dungeon monsters(bats, beavers, etc) and then the door unlocks.
Good idea!
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Burinn
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Re: Dungeon rooms difficulity is unbalanced and stupid
As handsome, smart, and caring as I think Ozzy is; I think Gorbo is right here.jorb wrote:Disagree. Those rooms are the only thing mildly challenging about the dungeons.
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Ozzy123
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Re: Dungeon rooms difficulity is unbalanced and stupid
What's the point of the other rooms then? Maybe it would be nice if they would all be slightly difficult, not 2 of them being soloable with 1 ua alt and the last kind being impossible to do with 10k stats titan?jorb wrote:Disagree. Those rooms are the only thing mildly challenging about the dungeons.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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azrid
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Re: Dungeon rooms difficulity is unbalanced and stupid
Get your squad to come along.
Personally I think dungeons need timed traps that you have to run through just at the right moment.
Personally I think dungeons need timed traps that you have to run through just at the right moment.


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jorb
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Re: Dungeon rooms difficulity is unbalanced and stupid
One key point is that you shouldn't solo them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zentetsuken
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Re: Dungeon rooms difficulity is unbalanced and stupid
Are people seriously complaining about the difficulty of dungeons on the 9th day of a new world?
I mean, isn't it a nice thought that some things in the game remain difficult? Like there is 1 fucking task left that somebody hasn't managed to find a way to cheese in some way?
If dungeons can be solo'd with a 1ua alt except 1 room, maybe the other 2 rooms should be made uncheesable, and 100 times more difficult, with a clear entry room and a popup warning when you enter that says, "if you proceed further than here without a group of well statted people you will definitely die."
I mean, isn't it a nice thought that some things in the game remain difficult? Like there is 1 fucking task left that somebody hasn't managed to find a way to cheese in some way?
If dungeons can be solo'd with a 1ua alt except 1 room, maybe the other 2 rooms should be made uncheesable, and 100 times more difficult, with a clear entry room and a popup warning when you enter that says, "if you proceed further than here without a group of well statted people you will definitely die."

