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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Change quests kek?
Doubling total lp from curio gains would be pretty neat as a limiter for questing lp.


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Winnfield
- Posts: 66
- Joined: Sun Jul 12, 2015 1:08 am
Re: Change quests kek?
As someone who has played since world start but not had much time to play between work and kids, I honestly wouldnt be opposed to this. I think the world has been in full swing for too long to change the quests now, you would just be creating an even unreachable gap between players who have quested consistently and those who havent.azrid wrote:Doubling total lp from curio gains would be pretty neat as a limiter for questing lp.
Doubling curio gain would be a nice way to even out the play field abit, even if it might push the skills to slightly rediculous heights. Unfortunately we are already at that stage with the current quest rewards.
I totally agree that players who invest more time should see more reward, however I think someone like me who relies heavily on keeping my study desk topped up and a few quests a day will never be able to come even close to competing because that gap is way too large at the moment.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Change quests kek?
Apparently the fix to the Commune With Nature -spam on previous world was to give it hidden cooldown. Spell still wastes your XP if you try it during the cooldown. Nice work devs.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jock2
- Posts: 60
- Joined: Wed Apr 04, 2012 4:54 pm
Re: Change quests kek?
Had a long suggestion instead move it to : search.php?search_id=active_topics
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felixdrunk
- Posts: 350
- Joined: Sat Jun 08, 2013 3:48 am
Re: Change quests kek?
I'm just sick of always feeling like I need to quest to keep up with people. I don't want to grind quests for a month to keep up with everyone, then when the time comes to start pvping hard, I will be burned out from the questing.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Change quests kek?
Literally LP is the only reason that keeps me feeling like I HAVE TO DO QUESTS.
You overstuffed yourself and want that FEP Bonus from Hunger, ok, go do quests.
You've gathered a great curio but its study time is like 150h and you're out of xp, ok, go do quests.
You need a nice level 3 artifact with strong gilds, ok, go do quests.
But boy the constant feeling of the possible LP gains from the quests is tremendous and overwhelming at once.
I'm not joking by saying that I've been thinking too much about these quests, and it was all in the LP that could be gained from them.
Please remove LP rewards from quests.
You overstuffed yourself and want that FEP Bonus from Hunger, ok, go do quests.
You've gathered a great curio but its study time is like 150h and you're out of xp, ok, go do quests.
You need a nice level 3 artifact with strong gilds, ok, go do quests.
But boy the constant feeling of the possible LP gains from the quests is tremendous and overwhelming at once.
I'm not joking by saying that I've been thinking too much about these quests, and it was all in the LP that could be gained from them.
Please remove LP rewards from quests.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Change quests kek?
Issues like that made me suggest this, as it would allow to rectify bugs or balancing mistakes that led to runaway LP/FEP without being limited to the current two available options: either wipe or fucking over the ones who didn't grind the problematic mechanic before it got fixed.jock wrote:Not only are quests fucked. If you nerf them the people who did them are going to be WAY ahead ( i have done a bunch). How do you fix this scenario?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Change quests kek?
Quest rewards just need to be better balanced. I just had a quest for "create a L1 artifact," which I already had the materials for, and got 10k LP at 12 CHA. It took me all of 30s to turn in. that should have been 1k at best. Azrid reported a quest and received 120%+ hunger removal. I've seen other horribly out of balance rewards reoprted.jorb wrote:Wouldn't be opposed to some time limits on them. There's a fine balance to be struck between everything being locked behind time, in which case effort doesn't matter, and nothing being on a timer, in which case effort matters too much. I agree that it's not optimal if you feel you have to quest all the time.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jock2
- Posts: 60
- Joined: Wed Apr 04, 2012 4:54 pm
Re: Change quests kek?
Updated thread and new link as old one broke.
viewtopic.php?f=48&t=63427
A solid solution to questing and allows for expansion easily.
viewtopic.php?f=48&t=63427
A solid solution to questing and allows for expansion easily.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Change quests kek?
At this point I am playing 8 hours a day in an organized village and would never run out of stuff to do even without the existence of quests.jorb wrote:Wouldn't be opposed to some time limits on them. There's a fine balance to be struck between everything being locked behind time, in which case effort doesn't matter, and nothing being on a timer, in which case effort matters too much. I agree that it's not optimal if you feel you have to quest all the time.
IMO just give them diminishing returns. Throw a square root in there somewhere like the hunger system.