I think that this has been suggested many times already.
One good solution would be that questgivers would be indestructible.
But you could use hearth magic to remove the quest-giving ability from them, turning them into ordinary trees/rocks/stumps.
Hearth magic would cost some xp so you could not destroy every questgiver that you see, but you could still destroy some of them if you really wanted to.
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shubla
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Re: Killing questgivers should come w/ a warning and punishm

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MagicManICT
- Posts: 18435
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Re: Killing questgivers should come w/ a warning and punishm
Seriously. Use search. Read the last couple of pages. There's a lot of suggestions out there already, and it's hard to keep them merged when people use different language and spelling.jorb wrote:How many threads on this topic do we need?
If you see a duplicate, and recognize it, be helpful and PM me, and I'll merge them.
No, we're not stickying these topics. There's too many and it just clutters up the front page.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.