Basically it's only happening when there are 1000+ people online. Below that, this is almost not a problem..
But it's really annoying because fighting is all about timing (or OPness) but if you rely on timing because you don't have a ton of points in UC/MC than there's a need for a solution...
Preferably not killing players so they leave lol...
Maybe there should / can be a priority queue for fighting or something...
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Lags & Fighting
Excellent idea.
When there is a fight going on between players. kick all other unrelated players out of the server!
When there is a fight going on between players. kick all other unrelated players out of the server!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Lags & Fighting
i already figured this was gonna happen. stabilizing the server so it can handle 1500+ people should be the priority tbh.
see homo sexuality trending,. do not do that.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Lags & Fighting
I somewhat agree with this.wonder-ass wrote:i already figured this was gonna happen. stabilizing the server so it can handle 1500+ people should be the priority tbh.
I am sure that some players are going to quit because of the lag. (Which will of course fix the lag, but decrease playercount)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Lags & Fighting
To make that clear...
This is a simplyfied version of how the server _could_ handle incoming traffic
Again, this is a VERY simplfied version... there's normally much more complexity to it.
This would probably worsen the lag for movement or other stuff but it would possibly not fuck up your life while in combat
This is a simplyfied version of how the server _could_ handle incoming traffic
Code: Select all
while running
read incoming stream
analyse stream and put into a list of commands
check if commandlist contains fighting elements
do fighting first
do rest
end while
This would probably worsen the lag for movement or other stuff but it would possibly not fuck up your life while in combat
-
Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Lags & Fighting
step 1 get a frog
step 2 fight a frog
step 3 profit from better connection while doing anything but combat
step 2 fight a frog
step 3 profit from better connection while doing anything but combat