Where's the problem with a clover on a sheep?MagicManICT wrote:(I have one wound I've been trying like mad to get to turn because I don't want to waste gauze on it.)
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Granger
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Re: Infected Sores: Soap is not strong enough
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lalaxx
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Re: Infected Sores: Soap is not strong enough
They rare af when you not live on grassland?Granger wrote:Where's the problem with a clover on a sheep?MagicManICT wrote:(I have one wound I've been trying like mad to get to turn because I don't want to waste gauze on it.)
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Sevenless
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Re: Infected Sores: Soap is not strong enough
So live near a grassland or make a teleport to one? You can't find nettle without forest or dragonflies without swamp, all three are crucial earlygame imo.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
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Re: Infected Sores: Soap is not strong enough
I just found enough wool to make one gauze... don't really want to waste it on a small (10 pt) wound.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MooCow
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Infected wounds and soap
People purposely getting Infected sores, then healing them is degenerate gameplay. It bypasses the actual wound system allowing that system to be both poor, and ignored.
Getting an infected sore should be both an additional wound, and prevent the wound that got infected from healing. Soap should heal 10x (or more) than what it currently does.
The fact that the current state of the wounds system is poor, isn't an excuse for having an additional bad system within it.
There is a need for an easy access cure all. Make a gauze like item that can cure almost all injuries. Making it work slow, and take up an equipment slot(s) should make up for its cure all potential. For added fun, make it take up the slot most related to the injury.
Getting an infected sore should be both an additional wound, and prevent the wound that got infected from healing. Soap should heal 10x (or more) than what it currently does.
The fact that the current state of the wounds system is poor, isn't an excuse for having an additional bad system within it.
There is a need for an easy access cure all. Make a gauze like item that can cure almost all injuries. Making it work slow, and take up an equipment slot(s) should make up for its cure all potential. For added fun, make it take up the slot most related to the injury.
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Kaios
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Re: Infected Sores: Soap is not strong enough
I noticed that soap at q12+ starts having a chance to heal 2 pts in one use instead of 1 pt, I’m not sure what the other quality jumps are but I didn’t think infected sores were all that difficult to deal with personally.
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MagicManICT
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Re: Infected wounds and soap
No, it's taking a risk it'll heal faster. usually it does, sometimes it doesn't. There have been reports of a 10pt wound getting atrociously large. If you have better medicine, then it's not worth it. If all you have is gauze... maybe it is, maybe it isn't.MooCow wrote:People purposely getting Infected sores, then healing them is degenerate gameplay. It bypasses the actual wound system allowing that system to be both poor, and ignored.
We have the benefit of modern medicine and antibiotics. People obviously always died of an infection before 100 years ago, right? Infections healed on their own enough that amputation was a last resort, only after a wound started to become gangrenous.MooCow wrote:Getting an infected sore should be both an additional wound, and prevent the wound that got infected from healing.
Don't disagree about the extra wound. A lingering infection can do some pretty extensive damage. A proper wound would certainly make me think twice about if just letting it fester till it heals is worth the savings.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Tamalak
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Re: Infected wounds and soap
Easy solution would be to just not allow wounds that are 'worse' than infected to become infected..
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shubla
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Re: Infected Sores: Soap is not strong enough
But during early game your soap is low quality and there is nothing you can do with it!Kaios wrote:I noticed that soap at q12+ starts having a chance to heal 2 pts in one use instead of 1 pt, I’m not sure what the other quality jumps are but I didn’t think infected sores were all that difficult to deal with personally.

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