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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: secure rowboat cargo
Characters should be attached a little bit more firmly to carts (meaning: not let go of them unless RMB'ing the cart) for convenience when moving these in tighter spots anyway.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: secure rowboat cargo
I totally agree with the rowboat thing. Leaving theft scent when you take stuff from a manned boat should be a thing. If you are in same party this wouldnt apply maybe.
Also, destroying a boat while somebody is in it should be counted as vandalism.
Also, destroying a boat while somebody is in it should be counted as vandalism.

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Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: secure rowboat cargo
All for using rope on a vehicle to secure your cargo.
Also all for thievery and vandal scents for manned carts and boats so I can block gates and natural resources to harvest them without people trying to interrupt me
Also all for thievery and vandal scents for manned carts and boats so I can block gates and natural resources to harvest them without people trying to interrupt me
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jorb
- Posts: 18715
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Re: secure rowboat cargo
Marginal. Won't change. I get that this is a bitch when it happens, but keeping and maintaining this mechanic for all vehicles is a bit of work, and there are also a lot of strange cases. What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
Lots of question, marginal situation.
Lots of question, marginal situation.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: secure rowboat cargo
that's why my original suggestion was to be able to tie down the cargo with rope, making it a decision on the part of the player, I don't think it's necessary to make it a criminal act for the reason you provided, but it would be nice to have a method to protect against somebody just instantly stealing your cargo.jorb wrote:What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: secure rowboat cargo
Maybe you should implement a new mechanic that is same for all vehicles, which would allow players to own boats and other vehicles, control rights for them. (Vandalism, theft, tresspassing) Kind of like claim, but only effected area is the vehicle itself.jorb wrote:Marginal. Won't change. I get that this is a bitch when it happens, but keeping and maintaining this mechanic for all vehicles is a bit of work, and there are also a lot of strange cases. What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
Lots of question, marginal situation.

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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: secure rowboat cargo
Could you not attach it to the same mechanic that considers a lifted item still tied to a certain character when dropped on a claim, or a horse for that matter?jorb wrote:Marginal. Won't change. I get that this is a bitch when it happens, but keeping and maintaining this mechanic for all vehicles is a bit of work, and there are also a lot of strange cases. What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
Lots of question, marginal situation.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: secure rowboat cargo
Yeah, I think this would be a good solution. a 3 second timer + a rope to 'tie down' an object. would at least take the thief (and you) 3 seconds to unpack the cargo, gives you enough time to get away from the would-be thiefKirche wrote:that's why my original suggestion was to be able to tie down the cargo with rope, making it a decision on the part of the player, I don't think it's necessary to make it a criminal act for the reason you provided, but it would be nice to have a method to protect against somebody just instantly stealing your cargo.jorb wrote:What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: secure rowboat cargo
If the problem is abstracted properly, it's not a big issue in code maintenance that I can see. maybe I'm wrong. maybe it'll need a huge rewrite to get to this point. (I also know what loftar thinks of the object oriented paradigm.)jorb wrote:Marginal. Won't change. I get that this is a bitch when it happens, but keeping and maintaining this mechanic for all vehicles is a bit of work, and there are also a lot of strange cases. What if someone steals my boat? It would then be nice if I could steal the stuff back from the boat, &c&c.
Lots of question, marginal situation.
As far as I care, the boat is "owned" as long as I'm the one driving it. When I leave, it's not mine. OR you can do like the knarr and the first person to put a lock on it... Something like that, maybe.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: secure rowboat cargo
Destroying an occupied water vehicle should be vandalism imo, kind of shitty you can literally murder someone with no repercussions/scents
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