There should be new glove type from hard leather, this would protect you from getting grab-caressed and also provide some armor.
Kind of middle ground between poor mans gloves and steel gauntlets.
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shubla
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New glove type

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discospaceman
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Re: New glove type
Or a "Fish Spear/Net" or something similar.
thiskillsthecrab.jpg
thiskillsthecrab.jpg
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shubla
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Re: New glove type
Good idea, some spear to hunt crabs and maybe a knife to butcher them without getting hurt.discospaceman wrote:Or a "Fish Spear/Net" or something similar.
thiskillsthecrab.jpg

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Granger
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Re: New glove type
In case they get enough wear from handling crabs... could be a reasonable sink for hardened leather.shubla wrote:There should be new glove type from hard leather, this would protect you from getting grab-caressed and also provide some armor.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Vigilance
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Re: New glove type
i actually dont see a reason for the gloves to even take wear from handling crabsGranger wrote:In case they get enough wear from handling crabs... could be a reasonable sink for hardened leather.
if its more costly than just spawning a new character and leveling his survival im still going to use my crabcatcher alt because i have (and will always have, in this instance) better uses for hardened leather.

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Saxony4
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Re: New glove type
I think Plate gauntlets for example should arguably protect you from a crab claw, and there should be some hand protection equivalent to Armored Striders that offers more protection than just leather gloves.
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Audiosmurf
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Re: New glove type
What about a specific "animal handling" set of gloves, that protects from crabs, quills, seal finger, etc, at the expense of wear.
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Granger
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Re: New glove type
Audiosmurf wrote:What about a specific "animal handling" set of gloves, that protects from crabs, quills, seal finger, etc, at the expense of wear.
loftar wrote:Where would be the fun in that?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: New glove type
I don't see why crabs are locked behind unavoidable wounds. There should be a relatively early game solution to that wound since they aren't really out of line with other early game critters in terms of benefits.
Seems pointless, just make them uninteractable entirely except for getting pinched if you try imo. Content wise that's all they amount to for the average player.
Seems pointless, just make them uninteractable entirely except for getting pinched if you try imo. Content wise that's all they amount to for the average player.
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
