Animal taming

The worst monsters in the Hearthlands warp the fabric of space and time...
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jorb
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Re: Animal taming

Post by jorb »

Super marginal, but, sure. Will fix.
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shubla
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Re: Animal taming

Post by shubla »

jorb wrote:Super marginal, but, sure. Will fix.
Wont fix anything, as there are plenty of ways to still tame them by fresh alts or some weird tricks like these.
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Mews
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Re: Animal taming

Post by Mews »

Enjoyment_2 wrote:
MagicManICT wrote:
Vassteel wrote:keeps them from wandering around from their hitching post. if they agro you can break combat by just walking away they cant path thru the HF
Right idea, but think the same thing as using boats on water.

I thought jorb had said one time that the system was designed so that if the animal couldn't path to the attacker, they were more likely to not drop aggro. There used to be a ton of bug reports on "why my <animal> die when trying to tame?"
That's well known exploit since w9 I believe... I think just "if animal can't reach the Tamer - it drops the battle and taming process are reset to zero would be enough. It's so easy to tame even on noobish lvls - this exploit just shouldn't exist
Could you please give an example of "noobish" levels?
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jorb
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Re: Animal taming

Post by jorb »

shubla wrote:
jorb wrote:Super marginal, but, sure. Will fix.
Wont fix anything, as there are plenty of ways to still tame them by fresh alts or some weird tricks like these.
Not an excuse not to fix things.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Hrenli
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Re: Animal taming

Post by Hrenli »

Enjoyment_2 wrote:the person on screen has a store hat from bronze sub of this w11)
Hats are trade-able.
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gmmelissa
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Re: Animal taming

Post by gmmelissa »

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stephanilope
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Re: Animal taming

Post by stephanilope »

It sounds very engaging and curious. I want to tame the slope ball. Can you help?

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