I would not be surprised if you could push yourself through a wall.Machenoid wrote:I'm expecting lots of AFK people to find themselves drowned, or someone discovers that visitor debuff doesn't get applied when pushed through a visitor gate, or something.jorb wrote:Push
... Aaaand already restarting because of "self-pushing"
Amazing.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Pushing Millet

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Millet
What is the actual problem, though? I mean, you can still attack people "while" being pushed.jacksonblu wrote:Give push a cooldown or at the very least a combat cooldown. You can also push other people into deep water if they have swimming enabled. This just makes combat so aids, imagine when clients get autopush functions.
I would like to think that was one of the things I explicitly tested for, at least.shubla wrote:I would not be surprised if you could push yourself through a wall.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Pushing Millet
Keep in mind that the longer it remains, the more impact its removal will have. If it remains for a couple more weeks and then suddenly gets removed people will be pissed because the people that were able to make good use of the 300% while it existed will be way ahead of others.loftar wrote:Still consdering this. As mentioned in the thread on the topic, I'd like to evaluate for a bit how it works out.waga wrote:I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Pushing Millet
there is, they just don't care about your problemsxdragonlord18 wrote:
There is no god.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Pushing Millet
Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Pushing Millet
Well there goes any type of stat gain. Literally eat 3 sausages to get <20% satiations on sausage. This shit is going a bit far, honestly. Might as well be stat caps, if that is your goal.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Millet
I'd like to see how it works with drinks before drawing any such conclusions.ElGato wrote:Well there goes any type of stat gain. Literally eat 3 sausages to get <20% satiations on sausage. This shit is going a bit far, honestly. Might as well be stat caps, if that is your goal.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Pushing Millet
There is a godjorb wrote:
[*] Mine Supports (wooden) are now repaired with wood blocks, rather than metal nuggets. Three woodblocks repair a Mine Support fully.
[*] Mine Beams and Stone Columns are now both repaired with metal nuggets. Three nuggets repair them fully.
[*] Reduced damage to supports from preventing caveins from (50 to 100) to (10 to 20).
[*] Buffed the durability of Mine Beams from 250 to 350.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Pushing Millet
inb4 pushing at world edge crashes server
i guess they never miss huh
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Whisper
- Posts: 102
- Joined: Sun Jun 20, 2010 3:57 pm
Re: Game Development: Pushing Millet
Can't you just remove pushing? I bet some huge raiding faction will find you can somehow go through walls with it, destroy 5 or 6 villages and afterwards report it to get a dev cape as a reward. I don't see the purpose, if it's to stop human walls people will just add an extra layer
