Tested that.Ferinex wrote:inb4 pushing at world edge crashes server
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loftar
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Re: Game Development: Pushing Millet
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Grog
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Re: Game Development: Pushing Millet
It really depends on your expectations.Apocoreo wrote:Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?
It was cleary not bad in my region either.
However having a dugout at every side of every river kinda defeated the purpose of rivers as barriers
Last edited by Grog on Wed Feb 13, 2019 1:26 am, edited 1 time in total.
Favourite thread: viewtopic.php?f=9&t=3388
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VDZ
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Re: Game Development: Pushing Millet
I quite liked the throw-away dugouts as well, but I can imagine it wasn't the idea that you could just quickly craft one anywhere and discard it again whenever traveling over land works out better.Apocoreo wrote:Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?
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Dakkan
- Posts: 666
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Re: Game Development: Pushing Millet
Some nice updates and fixes!
But:
But:
You didn't fix anything here, since people have many other ways of taming like ducking into houses or mineshafts, but now we lost a wonderful player-specific animal gate!jorb wrote:[*] Animals can now pass through Hearth Fires
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Aceb
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Re: Game Development: Pushing Millet
With all respect Loftar, but how much You tested that, while You never found out, You could push yourself with better results than walking? I mean, I believe You, but I know players can be... creative and this little thing was somehow, missed.loftar wrote:Tested that.Ferinex wrote:inb4 pushing at world edge crashes server
Last edited by Aceb on Wed Feb 13, 2019 1:27 am, edited 1 time in total.
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bmjclark
- Posts: 4053
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Re: Game Development: Pushing Millet
Pushing could actually have some pretty cool combat implications. For example, pushing people away if one of your friends is getting gang banged. I kind of like it.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ElGato
- Posts: 1945
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Re: Game Development: Pushing Millet
Well, not even going very hard on this world like that yet. But, at the stage I am playing it is very annoying.loftar wrote:I'd like to see how it works with drinks before drawing any such conclusions.ElGato wrote:Well there goes any type of stat gain. Literally eat 3 sausages to get <20% satiations on sausage. This shit is going a bit far, honestly. Might as well be stat caps, if that is your goal.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Ferinex
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- Location: Miami
Re: Game Development: Pushing Millet
what if I push someone into water who has swimming turned off 
i guess they never miss huh
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Sacraer
- Posts: 107
- Joined: Thu Oct 25, 2018 11:11 am
Re: Game Development: Pushing Millet
I can assume that it is easy to make a script that will make a push out when you run away to push an opponent and break the distanceloftar wrote:Is this just because of the self-pushing, or for some other reason? Currently restarting to fix self-pushing.Sacraer wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- Jorb, remove the ability to do this in battle, otherwise you will not be able to catch up with the character in battle 1x1
this way you can never attack an opponent if he doesn't want it
besides, you can add to the client a script for instant push-out and installation of a stockpile of branches between you
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Pushing Millet
L:loftar wrote:Tested that.Ferinex wrote:inb4 pushing at world edge crashes server
"Jorb, can you come here for a moment?"
J:
"Sure. Why though."
L:
"....
....
....
testing."
Favourite thread: viewtopic.php?f=9&t=3388
