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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Pushing Millet
You can push someone through a cliff if they are still latched onto it
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Pushing Millet
Are they hard to smash through, or just jump between the empty ones?ricky wrote:this:VDZ wrote:I quite liked the throw-away dugouts as well, but I can imagine it wasn't the idea that you could just quickly craft one anywhere and discard it again whenever traveling over land works out better.Apocoreo wrote:Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?bordered on the realm of absurdity
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Pushing Millet
So it's a free for all, got it.loftar wrote:How about you just report any problems you find instead of being salty about things that aren't proven?Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Pushing Millet
I'd take recent cases of what has been done when abuses have been used, reported or not, as examples of why not to let it turn into a free for all.Ardennesss wrote:So it's a free for all, got it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Pushing Millet
Ah yes, the ‘honor system’. Fits this game perfectlyMagicManICT wrote:I'm not jorb, but... It'll be addressed on a case by case basis. If people simply report any bugs found instead of abusing them, then nobody will have to worry about consequences.Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.
Join the Haven and Hearth Discord!
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Pushing Millet
J&L have nuked villages for thisArdennesss wrote:So it's a free for all, got it.loftar wrote:How about you just report any problems you find instead of being salty about things that aren't proven?Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.
i guess they never miss huh
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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Game Development: Pushing Millet
loftar what about making a test realm to roll out updates before they go live?? with respect to your abilities, multiple testers always can test more efficient.loftar wrote:Tested that.Ferinex wrote:inb4 pushing at world edge crashes server
Hi
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Millet
We did consider making it so that it only works on still-standing targets, but weren't sure it was necessary. After all, if you push someone away, you need to catch up to him to push him again, so there's a kind of inherent cooldown to it. Will certainly change if necessary, but I'm not obviously seeing it.DDDsDD999 wrote:lol you can just spam push someone to interrupt their movement in the middle of a fight, what the fuck is this shit, turn it the fuck off. Can probably just run a script to push someone the instant they get in range to attack you. This needs a cooldown and to only work on standing still targets.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pushing Millet
The server is upeliminoid wrote:a test realm
There are 600 hearthlings playing.
Among these, there are 188 from United States of America, 90 from Russian Federation, 49 from Poland, 34 from Canada, and 30 from Ukraine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Millet
Having formalized testing takes an absolute ton of extra time, not just to set up and maintain, but also for receving, filtering and interpreting feedback. The pushing mechanic is easy enough to disable if it turns out to be necessary, so please test away for now.eliminoid wrote:loftar what about making a test realm to roll out updates before they go live?? with respect to your abilities, multiple testers always can test more efficient.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
