Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: Pushing Millet

Post by kirion »

Ive been pushing my friends for the past hour, and we experimented a bit.
Seems like we can push someone that's holding a rowboat with two things in it, making it quite fast to reach the water.
I agree on adding a cooldown to pushing.

Thanks for the mining fixes!
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abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Pushing Millet

Post by abt79 »

apoc254 wrote:
jorb wrote:
Small Fixes
-----------------------
[*] Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.
Wait a second... we get capes for pointing out broken game elements?
*clears throat*
  • The aurochs does not produce a skeleton which you can use to produce bone, it just flops random bones on ground.
    The animation for chipping stone literally shows a hand bashing stone, but animates as though he had a chisel and hammer in hands.
    Goose necks study-ables seem to spawn in stacks of up to 10 in a single spot
    Animals can be trapped in water in ways which does not allow them to flee
    Quests seem to have no weight vs reward. Example: I light a fire near the quest giver and earn 16k LP in a quest obtained and completed in less than 30 seconds.
    Salt water has no indication that its different than normal water other than the scrolled over text(no lp earned for discovery)
    Ocean sounds can play as background music even if you are on dry land an nowhere near water.
    audiobuf command still required on most clients to load sound properly
    Bat wing craft gives no indication you unlocked the craft-able item.
    This game has no lemons or coconuts. How am I supposed to enjoy my mixed drinks?
Cape, plz. k. thnx.
Half of these are intended, no animals used to have skeletons and Aurochsen are among the last that still haven't gotten one added. Play the game lmao
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pushing Millet

Post by mvgulik »

Checklist: "A checklist is a type of job aid used to reduce failure by compensating for potential limits of human memory and attention."

... Item one on such a list should of course be: "Remember to use Checklist !"
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Pushing Millet

Post by MagicManICT »

If one cannot remember to check the checklist... You may need to see a doctor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Pushing Millet

Post by Lunarius_Haberdash »

Who told Jorb and Loftar they were allowed to sleep?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pushing Millet

Post by mvgulik »

If one it that far gone, its probably to late for that.

... Go see the doctor ...
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Bowshot125
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: Game Development: Pushing Millet

Post by Bowshot125 »

MagicManICT wrote:If one cannot remember to check the checklist... You may need to see a doctor.
How many times do I have to tell you old man?
Vanokillerskz
Posts: 19
Joined: Tue Feb 05, 2013 2:40 pm

Re: Game Development: Pushing Millet

Post by Vanokillerskz »

And what about the fact that the stones in the cave are limited to white stone processing and not green?
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Uriel
Posts: 770
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Pushing Millet

Post by Uriel »

Again thx for new content and changes :) Great work mates.
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dafels
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Joined: Sun Nov 14, 2010 7:49 pm
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Re: Game Development: Pushing Millet

Post by dafels »

#RemoveSatiations

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