Server Status Thread

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Reyajh
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Re: Server Status Thread

Post by Reyajh »

Loftar appears to have crashed :(
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RamenKing
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Re: Server Status Thread

Post by RamenKing »

AARRRR was streaming and then the server went down GRRRRRRRR >:((( SADFACE emoji crying face i hope i don't log into bear spawn ok thanks :)
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Ferinex
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Re: Server Status Thread

Post by Ferinex »

MagicManICT wrote:
Ferinex wrote:most production systems have monitoring that automatically restarts downed nodes. curious this doesn't. alerting of course being part of that.
It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Not true. They are running a business, accepting payment for services. It is a production system. This is their business.
i guess they never miss huh
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MagicManICT
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Re: Server Status Thread

Post by MagicManICT »

Consider this "Early Access" then. It's a test system. it's prone to breaking and other problems. We just had all of our data deleted because of an intrinsic flaw in a core mechanic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
manian112
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Joined: Sun Oct 04, 2009 12:40 pm

Re: Server Status Thread

Post by manian112 »

Thank God the server crashed, otherwise I would've been stuck playing for even longer.
I totally forgot how addicting this game is, didn't even notice that 12 hours had passed already since I started playing. :shock:
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2d0x
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Re: Server Status Thread

Post by 2d0x »

Ferinex wrote:
MagicManICT wrote:
Ferinex wrote:most production systems have monitoring that automatically restarts downed nodes. curious this doesn't. alerting of course being part of that.
It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Not true. They are running a business, accepting payment for services. It is a production system. This is their business.
In my opinion, they accept donations, but not payment for services. And, in any case: http://www.havenandhearth.com/portal/about
Current Status

Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.
Last edited by 2d0x on Wed Feb 13, 2019 7:10 am, edited 1 time in total.
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Furandooru
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Re: Server Status Thread

Post by Furandooru »

so will the alarm that wakes him up ring again or something ? kinda had things to finish...
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MagicManICT
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Re: Server Status Thread

Post by MagicManICT »

Furandooru wrote:so will the alarm that wakes him up ring again or something ? kinda had things to finish...
he could be working diligently on the problem. Don't bother him so we can get the server back sooner. (or maybe he's solving the problem by osmosis and sleeping on it? :lol: )
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ferinex
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Re: Server Status Thread

Post by Ferinex »

2d0x wrote:
Ferinex wrote:
MagicManICT wrote: It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Not true. They are running a business, accepting payment for services. It is a production system. This is their business.
In my opinion, they accept donations, but not payment for services. And, in any case: http://www.havenandhearth.com/portal/about
Current Status

Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.
You and Magic both seem to be missing the point. Regardless of alpha or beta or gold status, the deployment environment is consumer exposed. That makes it production (versus test, which in this case, I presume, is no more than Loftar's own computer). Because it is also their source of income, and their business (not donations btw), running that production environment comes with all the gotcha's of running any business--specifically here availability, which is paramount for any web business. It is in their own best interest to pick the low-hanging fruit in achieving it.

edit: we don't actually have any transparency into what is happening on their end, so I don't want it to sound like I'm grilling them. I'm not. They may well be working on the issue as you would expect in any production environment.
i guess they never miss huh
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Reyajh
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Re: Server Status Thread

Post by Reyajh »

Would be nice to not loose my nice new ro, ro, row...gggh, zzz... *sigh*
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!" ¦]

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