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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Millet
Soon as you have metal production rowboats are trivial to mass produce. 2 extra people or 2 crates seems like a decent upgrade imo.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Paranoid123
- Posts: 6
- Joined: Sat Feb 27, 2016 10:29 am
Re: Game Development: Pushing Millet
Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pushing Millet
Paranoid123 wrote:Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Game Development: Pushing Millet
Could you maybe remove pushing. It’s terrible. No cost. No risk. But super useful.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Pushing Millet
i like the new push mechanic brings a bit of skill to the playground. tho as it is right now its kinda broken xd.
cooldown+stamina drain on the person performing the push seems like a good start.
cooldown+stamina drain on the person performing the push seems like a good start.
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Pushing Millet
He raises valid and important points, even with the formulations lacking in style.jorb wrote:Paranoid123 wrote:Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Millet
To be fair, points that have been raised elsewhere and more politely several times.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Pushing Millet
I didn't find that statement that unpolite, though there are quite some swear words... it dosn't attack the messenger. This hints that user nears being fed up with nothing happening regarding perfectly visible, obvious problems of the kind that is putting this world into a similar downhill tumble as the ones that made the past worlds unfun for quite some users.Sevenless wrote:To be fair, points that have been raised elsewhere and more politely several times.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Pushing Millet
Saturations suck and don't work as they should. Their effect needs to be more gradual and not fuck you over if you randomly get unlucky eating one thing. Cooking 2 pieces of food and having the second only give you half the feps just because you got an unlucky roll is terrible.
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Game Development: Pushing Millet
This. It's especially noticeable when eating sausages. You could eat one sausage and suddenly your satiation is somewhere around 60% if your luck sucks. Even if we factor in drinks, if drinks still restore satiations at the same rate as before, then it's just going to be a total slog eating one piece of food and having to drink back up to 100%. I can imagine that someone is just going to make a script that makes their character drink back up to full satiations before resuming eating. It doesn't seem like an unlikely possibility considering how tedious eating is now.rye130 wrote:Saturations suck and don't work as they should. Their effect needs to be more gradual and not fuck you over if you randomly get unlucky eating one thing. Cooking 2 pieces of food and having the second only give you half the feps just because you got an unlucky roll is terrible.
I like apple juice.