You can drink only once, there is no mechanic now to reset satiations. So drinks are useless now.Riou1231 wrote:This. It's especially noticeable when eating sausages. You could eat one sausage and suddenly your satiation is somewhere around 60% if your luck sucks. Even if we factor in drinks, if drinks still restore satiations at the same rate as before, then it's just going to be a total slog eating one piece of food and having to drink back up to 100%. I can imagine that someone is just going to make a script that makes their character drink back up to full satiations before resuming eating. It doesn't seem like an unlikely possibility considering how tedious eating is now.rye130 wrote:Saturations suck and don't work as they should. Their effect needs to be more gradual and not fuck you over if you randomly get unlucky eating one thing. Cooking 2 pieces of food and having the second only give you half the feps just because you got an unlucky roll is terrible.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Pushing Millet
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Game Development: Pushing Millet
What do you mean you can only drink once? I haven't tested out drinks yet, so a comparison of W11 drinks to W10 drinks would be nice.DPblH wrote:You can drink only once, there is no mechanic now to reset satiations. So drinks are useless now.
I like apple juice.
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DPblH
- Posts: 432
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Re: Game Development: Pushing Millet
I mean there is no way to lower, for example, tea satiation, like it was before. So after 2-3 cups of tea you should wait another ~16 real hours to drop tea satiation. Also you cannot buff satiotions more than 100% effect, so dunno why we should use drinks. Eat 1 more sausage?Riou1231 wrote:What do you mean you can only drink once? I haven't tested out drinks yet, so a comparison of W11 drinks to W10 drinks would be nice.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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peanutzrgud
- Posts: 198
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Re: Game Development: Pushing Millet
Isnt this becuse people used all 5 drinks to just keep resetting satiation and have %125 all the time? Everyone would love to get as far away from that system as possible and if that means waiting actual time for a cooldown, I'm all for itDPblH wrote:I mean there is no way to lower, for example, tea satiation, like it was before. So after 2-3 cups of tea you should wait another ~16 real hours to drop tea satiation. Also you cannot buff satiotions more than 100% effect, so dunno why we should use drinks. Eat 1 more sausage?Riou1231 wrote:What do you mean you can only drink once? I haven't tested out drinks yet, so a comparison of W11 drinks to W10 drinks would be nice.
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Ysh
- Posts: 5953
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Re: Game Development: Pushing Millet
For game it is important for player to have some room for growing and feeling of mastery. If nab always plays as well as professional, then this game will be unable to retain veteran player because there is no reason to improve your own ability at the game. Regardless of how these game mechanisms are situated, you will be outplayed by better players. So I think you should not feel bad for being a nab now. If anything you should be happy that you have discovered more optimal strategy than one you are using currently. Now you have clear avenue for self improvement. If you are not interested in this, and rather will care for roleplay, then I think it is of no conern for you anyway. Roleplay will imply that you are deviating from optimal strategy for some whims. Of course you will be unable to compete with players that care only for numbers. This is fine if this roleplay pleasures you greatly. Not every player will be pleasured by caring only for his numbers.MarcusXDead wrote:I’m kidna sad about the whole situation after reading the thread. I played the world 10 some time ago and decided to try w11 from the scratch, where everyone would be more or less equal. I now clearly see the problem - while scouting a lot, doing hard labor like terraforming and building palicade took a lot of energy most people from our group screwed up their hunger level a lot, while smarter people were’t doing any of it with main characters and simply created alts for everything that could affect your hearthling negatively. I feel very bad that I got myself into disadvantage while >playing the game as it was intended<. I agree that satiation debuff might have some impact on the situation but it doesn’t solve the problem of power gaming without consequenses. I was thinking about giving a debuff if the energy is full - but it’s useless as you can easy waste it for example by running around a bit on speed 4 and drinking. Maybe the hard labor itself should be stat-rewarding with random events then? Maybe it will get pro players to get off their chairs, or non idle characters to catch up. Won’t probably work for those who already have their bases built by theirselves. The other problem is that there may be non-power gaming players who just got home from work and want to join the game to get some stats and lp as the currently don’t have time to play, but will have it on weekend and want their char to grow without being left behind. I honestly see no easy solution, but I don’t like the fact that I’ll have to simply put more effort into cooking. It won’t really stop “glued to a chair” characters from getting their feps in any way, it’ll just be harder for me to manage food for a village as a cook. Boats nerf sucks as well, I agree that taxi system was usefull - you travel in one direction and leave the boat, go by feet and hearth back, and then someone can use your boat to travel in the direction you came from. I mean I suppose we can live with it, sure, but I don’t think I’ll put any effort into making those anymore as I’d rather use tar. And for any new hearthlings exploring and traveling will be a disaster as everyone (probably) will take their boats home. Overall this update struck me with 3 heavy nerfs, boats food and hearthfires, newly added stuff isn’t that amazing. I’m really sad and am thinking about alts army for every person I play with, makes me very sad but it’s more rewarding then “roleplaying”. I guess our miners will be happy tho, we got a veteran Grug who got over 10 concussions from collapses, even when using mine supports.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Tsutla
- Posts: 33
- Joined: Fri Feb 03, 2017 5:14 pm
Re: Game Development: Pushing Millet
sorry for quoting myself. Of course i meant uncommon snapdragons, wrong gameTsutla wrote:what about azure snapdragons?Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Pushing Millet
lol. Will look at that.Tsutla wrote:sorry for quoting myself. Of course i meant uncommon snapdragons, wrong gameTsutla wrote:what about azure snapdragons?Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Redkat
- Posts: 520
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Re: Game Development: Pushing Millet
New Crop.. Sunflowers when ?
Pretty Please.
Pretty Please.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pushing Millet
Hmmm. Technically they are a new world crop, but I really do like them...Redkat wrote:New Crop.. Sunflowers when ?
Pretty Please.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ysh
- Posts: 5953
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Re: Game Development: Pushing Millet
Now that you have added America to game, I think this argument weakens in power.jorb wrote:Hmmm. Technically they are a new world crop, but I really do like them...Redkat wrote:New Crop.. Sunflowers when ?
Pretty Please.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.